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Hero Suggestion: Razz&Klunk [Imp Engineer&Iron Man]



 
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PostPosted: 17.11.2006, 19:47    Post subject: Hero Suggestion: Razz&Klunk [Imp Engineer&Iron Man] Reply with quote

Here we go again. This hero is (once again) a melee hero. But this time it’s completely different: it’s a mechanical hero. He has no damage dealing skills, he cannot be healed by fountains except for mana healing, because he is mechanical and he can’t be targeted by many spells. He should only be able to get healed by his third skill and normal regeneration rate. All spells – like Blizzard, Flame Strike and Shockwave - that affect mechanical units in regular WC3 should still be able to damage him (for example: Flame strike = Sephiroths Pillars of Flame, Meteor = Sephiroths ultimate, Clouds Blade Beam, etc.)

Name: Razz & Klunk
Class: Imp Engineer & Iron Man
Description: A red imp riding a mechanical giant powered by a good old coal engine. A mechanical unit. Unaffected by fountains - except for mana heal - and immune to many offensive (including ALL stuns) and defensive spells. Good at melee fighting and enduring damage.
Skin/model: Alchemist model, with this skin http://www.wc3sear.ch/index.php?p=Skins&ID=3579&sid=
Suggested team: the damned team
Stats:
Hp:
Mana:
Damage:
Str: (main attribute)
Agi:
Int:

Comments:

Skill 1. More Coal!
Razz opens up Klunks furnace and starts shovelling in more coal for more power. Klunks attack speed is greatly increased during this time.
Type: active
Mana cost: 100
Cooldown: 30 seconds
Duration: 20 seconds

level 1 – attack speed +20%
level 2 – attack speed +40%
level 3 – attack speed +60%
level 4 – attack speed +80%
level 5 – attack speed +100%
level 6 – attack speed +120%
level 7 – attack speed +140%

Comments: Yep Battlerage without the bonus strength gain. Anyway this is what’s supposed to keep this hero going. No damage skills so he has to rely on normal attacks, and to be of some use like that he needs speed.

Skill 2. Mash
Klunks iron fists are extremely heavy. Gives a chance to stun an enemy for 1 second and deal bonus damage upon attacking.
type: passive

level 1 – 5% chance, 10 bonus damage
level 2 – 5% chance, 14 bonus damage
level 3 – 10% chance, 18 bonus damage
level 4 – 10% chance, 22 bonus damage
level 5 – 15% chance, 26 bonus damage
level 6 – 15% chance, 30 bonus damage
level 7 – 20% chance, 30 bonus damage
Comments: Bash, with a different name. Hell he needs something at least.

Skill 3. Maintenance!
Razz has built specially engineered small clockwork imps to maintain Klunk in good shape and save Razz himself the trouble of climbing down on to the battlefield. Clockwork imps have 100 hp.
Type: active
Mana cost: 25
Duration: 30 seconds
Cooldown: 15 seconds

level 1 – releases a clockwork imp that repairs Klunk for 14 hp/second
level 2 – releases a clockwork imp that repairs Klunk for 18 hp/second
level 3 – releases a clockwork imp that repairs Klunk for 22 hp/second
level 4 – releases a clockwork imp that repairs Klunk for 26 hp/second
level 5 – releases a clockwork imp that repairs Klunk for 30 hp/second
level 6 – releases a clockwork imp that repairs Klunk for 34 hp/second
level 7 – releases a clockwork imp that repairs Klunk for 38 hp/second

Comments: His only means of healing. He can’t be healed by fountains so he has to rely on these little fellers. Possibly they heal him a bit “slow”. It should function like cannibalize: if the hero moves the clockworks instantly disappear and stop healing. He should still be able to cast 2 of them at the same time, so if at all possible, don’t make the earlier one disappear if he casts another one.

Skill 4. Welded Iron
Razz has put all his heart into the maintenance of Klunk. Therefore Klunk is as sturdy as they come. With each level of this skill more endurance is added on Klunks plating.
Type: passive

level 1 – reduces all damage taken by 8
level 2 – reduces all damage taken by 12
level 3 – reduces all damage taken by 16
level 4 – reduces all damage taken by 20

Comments: Endurant skin in a different form. He can’t heal with fountains and he can’t deal massive damage in hero fights, so he needs to survive from the damage taken.
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