Bugs

Samurai Legends
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  • Beteiligte Poster: Kouenzan - nooK - tegeus-Cromis - Anonymous - Vladhslavh - Aray - Omerta - Black_Mage - Skirn - Meh - Katsumoto - Lyncor - Viziroth - avarax666 - Kai Okarian - Forbidden - Anton - Lord.DarthVader - wizard.dark - Shadow Phoenix - BD - Diablo
  • Forum: Samurai Legends
  • Forenbeschreibung: Official forums
  • aus dem Unterforum: General
  • Antworten: 147
  • Forum gestartet am: Mittwoch 06.10.2004
  • Sprache: englisch
  • Link zum Originaltopic: Bugs
  • Letzte Antwort: vor 16 Jahren, 11 Monaten, 4 Tagen, 7 Stunden, 47 Minuten
  • Alle Beiträge und Antworten zu "Bugs"

    Re: Bugs

    Kouenzan - 01.05.2006, 06:27

    Bugs
    -archer samurai's hotkey "w" doesn't work
    -buying the recipe first before buying the required item doesn't work

    i'll post more soon :)



    Re: Bugs

    nooK - 01.05.2006, 11:05


    Ah ok thanks.
    The recipe thing is meant to work like this. There is no gold or honor wasted.



    Re: Bugs

    Kouenzan - 02.05.2006, 11:27


    oh i see, i thought it is wasted :D

    suggestion though, will you make the legends 0 in collission? they will be easily noticed when you are fighting some heroes :)



    Re: Bugs

    nooK - 03.05.2006, 17:57


    Yes I will consider that. What keys would be good instead of W,E,R & T ?



    Re: Bugs

    Kouenzan - 04.05.2006, 09:59


    first letter? like in the melee games, starfall has "f" hotkey :)



    Re: Bugs

    nooK - 04.05.2006, 20:04


    do the other abilites with hotkey W work for you?



    Re: Bugs

    Kouenzan - 05.05.2006, 08:10


    for me, i don't like the wert keys

    maybe i'm not just used to it ;)



    Re: Bugs

    nooK - 05.05.2006, 11:52


    but the hotkey W works for the other abilities?
    and what should it be instead of W,E,R,T?



    Re: Bugs

    Kouenzan - 06.05.2006, 07:34


    uhmm maybe don't change it, i'm going to train myself using those hotkeys

    there are also other maps that uses qwerty hotkeys for easy playing :)



    Re: Bugs

    tegeus-Cromis - 08.05.2006, 14:16


    I think your WERT hotkey layout works well. I hope you don't change it (except for fixing the Yumi's hotkey, of course).

    Bugs and possible bugs:

    -The Yumi Samurai's ultimate works on building, as does her first skill. I don't know if you intended this, but it is a bit powerful. Maybe reduce the damage done?

    -If you build a Shrine of Strength at the Takeda Dojo to the right, you don't get an additional cavalry spawn. However, if you build it at the Dojo to the left, you get an additional cavalry spawn at both the Dojos.

    -It is possible--quite easy, actually--to use skills like the Ronin's jump attack or the Shinobi's Way of Death to access the hero selection area, where the No-Dachi Samurai will still be standing. This gives a free hero kill.

    -The Helmet of the Dragon claims to give +6 Str/+6 Agi, but it only gives +5/+5 in reality.

    -This is minor, but the Archer Samurai's ulti animation makes it obvious that the arrows start falling before she starts firing them. It would be more aesthetically pleasing if you introduced a minor cast time, just long enough to do the firing animation once before the arrows start to fall. (Maybe increase the range slightly to make up for the change?)

    I'll let you know if I find any more. Kudos for making a great map.



    Re: Bugs

    Anonymous - 08.05.2006, 15:04


    Quote: -The Yumi Samurai's ultimate works on building, as does her first skill. I don't know if you intended this, but it is a bit powerful. Maybe reduce the damage done?
    Yes its meant to deal damage to buildings, thought the amount of damage is ok, because the whoel spell can be easy canceled by stunning her. But I will test this in some games ;)

    Quote: -If you build a Shrine of Strength at the Takeda Dojo to the right, you don't get an additional cavalry spawn. However, if you build it at the Dojo to the left, you get an additional cavalry spawn at both the Dojos.
    Will fix this.

    Quote: -It is possible--quite easy, actually--to use skills like the Ronin's jump attack or the Shinobi's Way of Death to access the hero selection area, where the No-Dachi Samurai will still be standing. This gives a free hero kill.
    Never thought of that lol ;)

    Quote: -The Helmet of the Dragon claims to give +6 Str/+6 Agi, but it only gives +5/+5 in reality.
    Will be fixed.


    Thanks for your comments, those really help to improve the map :)



    Re: Bugs

    nooK - 08.05.2006, 15:08


    The post above is from me ;)



    Re: Bugs

    tegeus-Cromis - 09.05.2006, 14:35


    Quote: Yes its meant to deal damage to buildings, thought the amount of damage is ok, because the whoel spell can be easy canceled by stunning her.

    The problem is that if there isn't a hero around to stun the Yumi Samurai, she can deal a very significant amount of damage to a whole cluster of towers in a very short amount of time. It's even worse if you mix in skill 1 (I can never remember its name, sorry)--use skill 1 on 1 tower at point blank, move back, damage all the towers with ulti, use skill 1 again, retreat. You only need quite a small creep push to pull it off safely.

    Of course it is expected that failing to have a hero around to def would have repurcussions, but this is a little much IMHO.

    This has probably turned into a discussion for the ideas section and not the bugs thread. Sorry. :P



    Re: Bugs

    nooK - 09.05.2006, 17:39


    Yes I think you´re right. In the next version the damage of Strafe/Skill1 ;) against buildings will be reduced. Rain of Arrows should be fine I think.



    Re: Bugs

    Kouenzan - 10.05.2006, 14:34


    maybe prohibiting the flying death in unexplored areas



    Re: Bugs

    tegeus-Cromis - 10.05.2006, 22:15


    I dunno about that. Part of the fun is the backstab/escape potential of jumping on to usually unpassable terrain; I would like to see that remain. I can't see any other exploits aside from this, so why not just make the Coming Soon heroes invulnerable like the others, or remove them somehow? Doesn't that make a lot more sense?



    Re: Bugs

    nooK - 11.05.2006, 09:14


    Yes the coming soon hero will be invulnerable in the next version - or implemented ;)



    Re: Bugs

    tegeus-Cromis - 11.05.2006, 09:40


    I have total faith that it will be implemented in the next version--but I also have faith that there are still a few more Coming Soons to come. :wink:

    Right?

    Right?? :shock:



    Re: Bugs

    nooK - 11.05.2006, 09:57


    Don´t be so sure hehe maybe the next version will only a small update which fixes some bugs and enhances gameplay a bit. Nevertheless the coming soon hero has already his 3 normal abilites finished, but I have no idea what ultimate he should have.
    As for the new coming soon heroes ;) : I made a new thread where you can see the 2 next heroes.



    Re: Bugs

    tegeus-Cromis - 12.05.2006, 00:02


    Can I assume one of those three abilities is crit strike? :P Man, I remember randoming him once in 0.65. ZOMG, you do not know frustration until you've played a 2 hour game as an int hero with one skill, and it's a passive, and that passive is crit strike.

    Maybe if you let us (which at the moment seems to be just me and Kouenzan, heh) know what the three abilities are, we could give a bit of input on the ult?



    Re: Bugs

    nooK - 12.05.2006, 17:59


    No-Dachi Skill

    The samurai spent years to achieve perfect control over his weapon and body. This training gives him a 20% chance to deal multiple damage and a chance to evade enemy attacks .

    "Become one with the blade!"

    Level 1 - 2x normal damage, 10% evade
    Level 2 - 2x normal damage, 15% evade
    Level 3 - 3x normal damage, 15% evade
    Level 4 - 3x normal damage, 20% evade
    Level 5 - 4x normal damage, 20% evade

    -------------------------------------------------

    Rising Dragon

    The No-Daichi Samurai rises up into the air, then he crushes down by delievering a fatal hit to the target.

    "My blade, my fellow..."

    Level 1 - 150 damage
    Level 2 - 200 damage
    Level 3 - 250 damage
    Level 4 - 300 damage
    Level 5 - 350 damage

    -------------------------------------------------

    Blaze

    Using this technique the No-Daichi Samurai leaves flames when walking which stay for 5 seconds and deal damage every half second.

    "Pain is the fire that tempers wisdom!"

    Level 1 - 7 damage, lasts 7 sec
    Level 2 - 9 damage, lasts 9 sec
    Level 3 - 11 damage, lasts 11 sec
    Level 4 - 13 damage, lasts 13 sec
    Level 5 - 15 damage, lasts 15 sec



    Re: Bugs

    Anonymous - 12.05.2006, 19:19


    No idea on the ult yet, but a comment on the first skill: is Evasion a good idea on a strength (and so presumably high HP) hero? And is it in keeping with the flavour? Just a thought. (With regard to flavour, perhaps damage block rather than evasion per se would make more sense--the skill is about his expertise with the blade, afetr all, not training in gymnastics.)



    Re: Bugs

    Kouenzan - 15.05.2006, 05:20


    this map is hosted at dotaportal, you might check it also :) (lots of people there are amazed in the map, i'm one of them!)

    people there are waiting for the updates :D

    from DP, a user reported a bug

    Quote: I had 2 opponents pick Yumi, and they said Strafe hotkey doesn't work. Mind checking?



    Re: Bugs

    Vladhslavh - 22.05.2006, 13:26


    this bug happened to me one time, i used the ult of the warlord "dont remenber the name >.<" ... and the Yumi Samurai was pushed to the woods and got blocked in there. The Yumi blamed me a lot, saying i used to know the bug and blah blah blah...

    just wondering... i dont know what the final dmg of the No Dai Chi will be, and i dont know how much he can rise it with itens, but... normaly... in aos maps heros with a 4. crit are really overpowered. with some luck u can deal really hi crits, imagine 2 crits of 400 at once, ouch.... it hurts a lot ^^

    anyway, im new here "duh..." , and your map is really great!, i love it!
    and sry for the poor english.



    Re: Bugs

    nooK - 25.05.2006, 10:30


    Thanks for your comment, your english is fine ;)



    Re: Bugs

    tegeus-Cromis - 28.05.2006, 01:07


    A second look:

    4x crit is way strong for a normal skill on its own; this one has evasion as well! I think it will need a lot of toning down. It would be cool for the crit multiplier to remain frighteningly high, but it would need a lower chance and removal of evasion/damage block, or evasion/damage block made a separate skill (replacing Blaze, which frankly seems rather useless-what is it for?).

    I'm sure you've come up with your own ideas for the ulti by now, but here's my take on it. As it is, this guy is a strength hero with a crit and some sort of nuke; clearly what he needs is something that will allow him to get in extra some hits on his opponent (who will certainly not just stand there and get pwned) or give him a fair chance to kill in the number of hits afforded by use of Latona or Skywalker Boots.

    With that in mind, three possibilities that strike me:

    1) Maim

    A melee range attack that deals a critical and slows the target's movespeed (blood spurt animation) for 1.5 sec, with a 30% chance to be slowed again each time it is hit by an attack from the No Dachi in the next X seconds. Relatively quick cooldown for an ulti, quick enough to use once in every battle.

    Level 1 - 30% slow, chance to maim again lasts 5 seconds
    Level 2 - 35% slow, 7 seconds
    Level 3 - 40% slow, 9 seconds
    Level 4 - 45% slow, 11 seconds
    Level 5 - 50% slow, 13 seconds

    [A slow with a twist. Note that because you need to keep attacking to trigger a long slow, it will be very good for head on fights and chasing but not very useful for escaping--that's intentional.]

    2) Cleave Armour

    A short-ranged (300) charge attack that stuns (crit strike animation for the attack, knockdown animation on the target, a la Kaze, but no knockback) and causes the target to take additional damage from normal attacks for the next 10 seconds. Moderate cooldown for an ulti.

    Level 1 - 75 damage, 1 second stun, +10% damage taken
    Level 2 - 135 damage, 1.5 second stun, +20% damage taken
    Level 3 - 195 damage, 2 second stun, +30% damage taken
    Level 4 - 255 damage, 2.5 second stun, +40% damage taken
    Level 5 - 315 damage, 3 second stun, +50% damage taken

    [Perhaps a more aggressive ulti than the first one. BTW, I wanted to suggest an armour reduction instead of bonus damage as it would be more flavourful; however armour values are extremely poorly balanced at the moment, and I don't know how and if you are going to tweak them. I leave it to you to convert +% damage into -armour if it becomes necessary.]

    3) Burning Blade

    A short-ranged AOE attack (swing animation, like Sha'Technique, if it exists for the model, with a red afterglow) that hits all enemies in the No Dachi Samurai's front arc, knocking them back, stunning them (knockdown animation) for 1 second and dealing a large amount of damage. Long cooldown for an ulti. High mana cost.

    Level 1 - 360 damage
    Level 2 - 420 damage
    Level 3 - 480 damage
    Level 4 - 540 damage
    Level 5 - 600 damage

    [No targetting required; works like a stomp, except of course you only hit what's in front of you. In a way more boring than the other two ultis I proposed, but interesting in that you would essentially be giving a melee strength hero an instant-death type spell, more usually seen on int heroes. To balance, the nature of its targetting makes it harder to use as a finisher than most, and the long cooldown and high mana cost prevent it from being a viable farming tool. The 1 sec stun is not really meant to be useful as a stun; it basically just allows you to catch up to the hero you just knocked back. Visually I think it would be a very impressive skill.]



    Re: Bugs

    tegeus-Cromis - 28.05.2006, 18:05


    Another bug involving Shuriken

    Shuriken no longer targets allies, yes, but I have noticed that it can still hit friendly units and towers if they happen to be between the ninja and his target! Is it supposed to work like this?



    Re: Bugs

    nooK - 28.05.2006, 22:42


    No this shouldn´t be like this even if it´s a minor bug. Thanks for finding :)



    Re: Bugs

    tegeus-Cromis - 29.05.2006, 09:44


    It's a far from minor bug, actually; wait till you try to finish off a fleeing hero and end up killing your ally or a friendly tower instead! :shock: Glad to hear it'll be fixed.



    Re: Bugs

    nooK - 29.05.2006, 13:49


    Yes but that happens not sooo often ;)



    Re: Bugs

    tegeus-Cromis - 29.05.2006, 16:22


    When it does, though, you'll definitely remember it. :P I just wish I'd kept a screenshot. . . .



    Re: Bugs

    Kouenzan - 30.05.2006, 11:14


    hey pay a visit at DP, there's a bug report there :P



    Re: Bugs

    tegeus-Cromis - 31.05.2006, 03:31


    Another bug. An ally killed an opponent--in the replay you can see the +100 coming up in his player view, and I remember the kill notice appearing in-game--but did not get the honour for it, nor was the kill included in his ratio. Screenshots follow (I can send you the replay if it would help).


    The Ronin casts Flying Death.


    Flying Death before it hits.


    Flying Death apparently finishes off the Ninja. Note the +100.


    The Ronin has gained 1 honour, as if a creep killed the Ninja, and still has 0 kills recorded.



    Re: Bugs

    nooK - 31.05.2006, 12:07


    Hm strange, could you upload or send me the replay?



    Re: Bugs

    tegeus-Cromis - 31.05.2006, 13:29


    Done.



    Re: Bugs

    nooK - 31.05.2006, 17:40


    Thanks for sending me the replay. I know what the bug is and I watched the whole replay :P
    It motivates seeing people play SL and asking for a remake after gg ;)
    Where are you hosting tegeus-Cromis?

    ps: Your "I-escape-with-Way-Of-Death" and die when coming up was funny :P



    Re: Bugs

    tegeus-Cromis - 01.06.2006, 08:18


    Good to hear the bug will be easily fixed.

    I host on USWest.



    Re: Bugs

    Kouenzan - 01.06.2006, 14:09


    hey ever heard of gg client? :P a lagless compared to bnet (look at dp for more info)

    i'll host it sometimes, maybe at sundays :P



    Re: Bugs

    tegeus-Cromis - 01.06.2006, 14:12


    I've heard of it, but I've also heard it's somewhat difficult to get games on it.



    Re: Bugs

    Aray - 01.06.2006, 15:11


    me and nooK have already played a 4v4 game on gg-client :) It was met with mostly positive response, and with a new version with new material and more fixes I think it could be quite popular.

    I'm a moderator at gg-client, so if the game got popular enough I could make an own sub-forum for it, and maybe even get one of the admins to make an own game-room for it :D But that's nothing to put much thought to just yet ;)



    Re: Bugs

    Kouenzan - 03.06.2006, 15:44


    nice one there Aray! we need to make this game popular :P



    Re: Bugs

    nooK - 04.06.2006, 09:45


    Can someone of you upload the map at www.wc3sear.ch? Can`t upload there, it`s trange :?



    Re: Bugs

    tegeus-Cromis - 06.06.2006, 23:00


    I just noticed something weird about the sell values of recipe items. They seem to be based off the recipe cost only, not factoring in the items that went into them. The result is that they are very low. Even then, the exact values are strange; some items sell for less than half of the recipe cost (Jadeblade), others for half (Skywalker Boots), still others for more than half (Dragon's Fury). What's up with that?



    Re: Bugs

    nooK - 06.06.2006, 23:41


    I just don´t calculated the prices, just used the values I liked :P



    Re: Bugs

    tegeus-Cromis - 09.06.2006, 18:20


    Uh, you do intend to change that, right? :shock: I wouldn't mind going through everything and listing to you the correct sell prices if you don't feel like doing it.

    Oh, have I mentioned this Ronin bug before? It seems that when you use Kaze, the Ronin remains invulnerable for a short time even after he has landed.



    Re: Bugs

    nooK - 09.06.2006, 19:45


    Just wait for the beta you can calculate prices after it ;)
    Didn´t know the Kaze bug, just fixed it, thanks for reporting.



    Re: Bugs

    nooK - 13.06.2006, 23:44


    Just found out another thing, Yumi Samurai has 2x more hp regneration than the other heroes.



    Re: Bugs

    tegeus-Cromis - 14.06.2006, 09:03


    LOL



    Re: Bugs

    Vladhslavh - 14.06.2006, 12:47


    yumi is the second best tank in the game (kidding) :lol:



    Re: Bugs

    tegeus-Cromis - 14.06.2006, 13:40


    She actually is!



    Re: Bugs

    Vladhslavh - 14.06.2006, 15:14


    humm, i dont know but the shinobi with fear of the dark is also a good tank if surrounded, but well, yumi still a good tank in my opinion XD

    EDIT: corrected some english errors



    Re: Bugs

    tegeus-Cromis - 14.06.2006, 17:48


    True, and he does have evasion as well. I suppose she is the third best tank, then. :P



    Re: Bugs

    nooK - 15.06.2006, 13:05


    Next version: Yumi -300 hp :P



    Re: Bugs

    tegeus-Cromis - 15.06.2006, 15:49


    I take it you mean -12 Strength? Will she get any compensation or is it an unequivocal nerf? I still think she could stand to have more Agi; her damage does not need to increase for this to happen as you can subtract some off from Yumiya no Michi and/or her starting damage.



    Re: Bugs

    Anonymous - 31.07.2006, 15:46


    Hey today i tried this map for the first time. This game is fabulous but I also think that i found a bug. At the begining when i chose a hero i he spawn at the spawning spot ,then i didnt move with him like 5 min and i got rich somehow i got a lot of money and honor. Check that . That's it from me. Cya :)



    Re: Bugs

    Omerta - 31.07.2006, 17:22


    1. You gain gold passively by time.
    2. You get honor from hero kills and when you team spawnies kill a hero.

    If it was single player game, you can cheat by pressing either of the arrow keys.



    Re: Bugs

    Black_Mage - 01.08.2006, 13:02


    Yea it was a single game and i didnt know about the cheating till i read the info :) so thanks anyway. But why when i press randomize choose it always gives the ninja guy????



    Re: Bugs

    Skirn - 09.08.2006, 19:53


    Bad luck? Someone else I know every time he picks random he gets Yumi. And another who always gets Yari (Oh wait that's me.)



    Re: Bugs

    nooK - 09.08.2006, 20:25


    Strange, I always get a different one, so does omerta.



    Re: Bugs

    Meh - 12.08.2006, 11:35


    Ah, Well I am rather new to this game and I was wonder if the Warlord's heal is ment to be able to hit the same unit more than once? Oh, And does the movement speed stack if you are hit more than once?



    Re: Bugs

    nooK - 12.08.2006, 11:52


    Yes this bug is already known, will be fixed in the next version.



    Re: Bugs

    Katsumoto - 13.08.2006, 13:26

    honor
    sometimes, when i did kill a other hero i did take only 1 honor. that is very bad bug i dont like it ;p



    Re: Bugs

    tegeus-Cromis - 13.08.2006, 13:34


    Known, reported, fixed in next version.



    Re: Bugs

    nooK - 13.08.2006, 14:55


    Yes, next version an assistance system will be in.
    Btw: I made those expansion-spawns creation delayed, so you can reach the place before the battle begins :) Just for you ;)



    Re: Bugs

    tegeus-Cromis - 13.08.2006, 16:38


    Ha ha, cool. Maybe now I'll be able to hang around for a few gold ticks and actually buy something from the shop instead of feeling like I should rush off immediately or miss out on experience and gold. :P



    Re: Bugs

    Lyncor - 24.08.2006, 05:17


    Or just having No Daichi disappear when the game 'starts' (As in, hero picking phase is officially over)?

    (This post was originally meant to reply to the solution to the "No-daichi is killable" bug, as a possible 'better' solution than limiting Ronin's flying death.)



    Re: Bugs

    Viziroth - 24.08.2006, 09:52


    In this game I was playing a bit ago I found a rounin bug(hero with the most bugs, WOOOOOOOOO) The rounin used his ulti(kaze?) on another rounin and he didn't go in the air, he just kept spinning, also the other rounin went throught thew animation but never got up, they were both stuck there, the one spinning then other on the ground for 10minutes before they left, and they stayed like that(both invulnerable) for the remaining hour of gameplay.

    Also with most if not all of the skills, if you get a kill using them, you only get one honer, I dunno if you fixed this with every skill or just the one you got the replay for.

    Also, I once used the ninja ulti to actually land on trees, I unno if you're just missing a zone or if it was an actual bug.

    Also, one time as Yumi I actualy survived with 0 life.(sorry don't have replay) It actually had the 0 in the life gauge. I think that they may just be a bug with the WC engine but hey.

    welp, if I find more I'll post em.



    Re: Bugs

    avarax666 - 24.08.2006, 11:00


    i'm not sure if it has been posted before , buit if yer in bottom lane , and yer try to do the jump thing with ronin to the shop thingy in the water he gets stuck underwater , but i jumped out as soon as it was recharged, not a verry bad bug but funny



    Re: Bugs

    Lyncor - 30.08.2006, 04:36


    The pictures say most of it. Essentially, the warlord used his ultimate and it shoved an enemy hero where the enemy hero shouldn't have been able to be shoved. It was okay in that particular game because the ronin was able to jump out - but imagine a Yari without Latona! Next to the fountain, too.. yeesh.





    Re: Bugs

    Omerta - 30.08.2006, 15:44


    Judging by the kill/death score, Ronin should have stayed under the rocks instead of jumping out.

    ...

    *cough*


    Anyway, I'd call this an issue.



    Re: Bugs

    Lyncor - 30.08.2006, 16:03


    He kinda sucked, yeah. Complained the whole game too :D


    Don't you just love battlenet and the wonderful people on it? :roll:



    Re: Bugs

    Omerta - 30.08.2006, 20:21


    Lyncor wrote: Don't you just love battlenet and the wonderful people on it? :roll:
    Of course I do!



    Re: Bugs

    Kai Okarian - 31.08.2006, 04:56


    Just remember, Lyn. Without pubbies, we'd get bored fast. After all, one can only be killed by you/Skirn/Robo so many times before they want to take it out on some pubbies :P.

    So let them complain! It'll make their sweet sweet death all the better.



    Re: Bugs

    Lyncor - 01.09.2006, 03:20


    ....hadn't thought of that.

    *Is laughing rather loudly*



    Re: Bugs

    Forbidden - 03.09.2006, 21:52


    I ran accross an interesting bug that may actually not be that bad at all. It's kind of a way to evade the stun from Kaze. Only problem is that im not really sure how it happened but I'll explain how I saw it.

    OK here goes...
    Was playing just a basic pubbie game today. We were fighting at the enemys towers (me as warlord, ally Ronin and ally Yari). At some point the enemy Ronin showed up. Basic whacking at each other first. Then at one point the enemy Ronin starts Airy Charge on my ally Ronin. The moment after the first strike from Airy Charge hit my ally, my ally Ronin cast Kaze on the enemy Ronin. The animation played (bladestorm and pain screams were heard etc. *bored*) and after that when the Ronin was thrown down from Kaze...he didn't fall down on the ground and get stunned, but instead he was able to run away just fine.

    I request some of you try this out to confirm it. It may have been just a 1 time happening but if it happened as I think it did, then it may actually be quite a useful bug on some occasions (well very rare Ronin vs. Ronin occasions when timing is perfect) so it doesn't necessarily require fixing. At least I assume it's a bug and was not intended to work this way. Would be crazy if nooK had actually planned it this way.



    Re: Bugs

    Lyncor - 04.09.2006, 13:29


    I've seen that happen, btw.



    Re: Bugs

    Skirn - 04.09.2006, 14:34


    Ah, I know how that one works. If they're doing a move that has them moving (Fan of knives, Airy charge, those kinds of things.) Then the Kaze only does the damage, not the stun. I think it's because the triggers mess up, the stun for Kaze starts at the first attack, but it 'doesn't' stop the movement spells. So, if they're Kazed in the middle of it, the stun part just gets ignored. Heck, I've seen people literally move in the middle of being Kazed, dragging the poor Ronin with him.

    I also have to say, Kazing a ninja in the middle of fan of knives is completely awesome, even if it doesn't stun the Ninja. It's my way of avoiding a huge amount of damage to myself.



    Re: Bugs

    nooK - 04.09.2006, 16:58


    Yes Kazing ninja in the air, over the trees while ye is doing flxing daggers is fuckin cool :P



    Re: Bugs

    Lyncor - 05.09.2006, 01:27


    I remember doing that to you, nooK! And I've done it another time too.

    Yes, it's frakking cool. Looks badass :D



    Re: Bugs

    Forbidden - 09.09.2006, 22:23


    Aye Caramba! Big bad bug discovery! It's actually possible to get 2 heroes. I saw this dude (whatever his name was) get 2 heroes. He picked his hero at the moment when the timer for "select a hero" hit 0. He picked Yumi Samurai and he got Yari Samurai with random, so he was controlling 2 heroes :shock: . Also, my team had 2 Yumi Samurais in it. Another guy in my team waited too until the end of the timer, and he got Yumi Samurai with random while the other guy picked her at the same time the timer hit 0. Thats bad, very bad! :shock:
    PS. Someone slap me. I should have saved the replay for that game to prove what happened. :|



    Re: Bugs

    Black_Mage - 10.09.2006, 09:49


    SLLAAAPPP...... :P



    Re: Bugs

    Forbidden - 10.09.2006, 11:36


    Thank you. Next time do it harder.



    Re: Bugs

    nooK - 11.09.2006, 16:04


    Quote: Aye Caramba! Big bad bug discovery! It's actually possible to get 2 heroes. I saw this dude (whatever his name was) get 2 heroes. He picked his hero at the moment when the timer for "select a hero" hit 0. He picked Yumi Samurai and he got Yari Samurai with random, so he was controlling 2 heroes . Also, my team had 2 Yumi Samurais in it. Another guy in my team waited too until the end of the timer, and he got Yumi Samurai with random while the other guy picked her at the same time the timer hit 0. Thats bad, very bad!
    PS. Someone slap me. I should have saved the replay for that game to prove what happened.
    Uhh critical bug, thanks for finding Forbidden. It´s actually very easy to exploit this :(
    Nevertheless it will of course be fixed in 0.8, since then try to play with non-abusers..



    Re: Bugs

    Forbidden - 11.09.2006, 21:52


    Aye aye cap'n!



    Re: Bugs

    Anton - 12.09.2006, 23:56

    yumis traps
    im i do not no wether this has been adress yet or not but the bug for sertian skilld that make the hero not het the kil/6 honor(1 insted) also apllys for the yumis traps . basicly if u cill a hero with a trap the kill counts a clan kill even if it says on the screen that the player got the kill. this can be quite frustratign after havign a long fight havign 2 run away and waching an eny hero(with asertain amount of glee) walk un knowingly into a convent trap. espeshily whne ur playing against lyncor and desperatly need the honor :P



    Re: Bugs

    tegeus-Cromis - 13.09.2006, 01:45


    Quote: this can be quite frustratign after havign a long fight havign 2 run away and waching an eny hero(with asertain amount of glee) walk un knowingly into a convent trap

    I like the idea of a 'convent trap.'

    Convent Trap

    The hero is able to create a gateway to a strange dimension, sealed with life-sensitive magics. When an opponent walks over this trap, the gateway will open, releasing strange creatures that will attack only the hero activating the trap. Creatures last for 15 seconds or until killed.

    Level 1 - Releases a Catholic School Girl.
    Level 2 - Releases a Nun.
    Level 3 - Releases a Sister Superior.
    Level 4 - Releases a Sister Superior, a Nun and a Catholic School Girl.
    Level 5 - Releases Mother Teresa ZOMGWTFBBQPWNT!

    Anyway, the bug is known, will be fixed, etc.



    Re: Bugs

    Kouenzan - 13.09.2006, 14:12


    in 0.8, when the poem is activated (ronin) when i press F10, green icon appears :(

    also, are towers remain giving exp?



    Re: Bugs

    Omerta - 13.09.2006, 15:16


    Kouenzan wrote: in 0.8, when the poem is activated (ronin) when i press F10, green icon appears :(

    also, are towers remain giving exp?
    You mean killing towers or the kills that towers make?



    Re: Bugs

    Kouenzan - 13.09.2006, 16:29


    when killing towers, i got some experience. are they designed to give exp? :D



    Re: Bugs

    Anonymous - 17.09.2006, 10:26


    hey got a replay. shinobi's 1st skill dont stun, here it is

    (its my 1v1 game, sorry for being noob :) )



    Re: Bugs

    Kouenzan - 17.09.2006, 10:29


    oops that was me, here's the replay

    EDIT

    aww can't upload here! :( going to upload at DP

    2nd EDIT

    here's the link

    http://www.dotaportal.com/forums/index.php?showtopic=37829



    Re: Bugs

    nooK - 17.09.2006, 10:44


    Why should it stun?



    Re: Bugs

    Forbidden - 17.09.2006, 18:57


    Again a minor bug/evasion which doesn't necessarily need to be fixed. Me and Omerta were playing with some pubbies today. I was Yari and Omerta Ninja. I was fighting the enemy Ronin. Used my ultimate and when it ended and my hero stopped moving to revert, the Ronin cast Flying Death on me hitting me right when I reverted back to normal. It hit, I was "stunned" (had the whirling blue spiral on my head) but I was able to move just fine. Discussed it with Omerta, he said he has also run accross 'similar' situations. His example was that he cast Airy Charge on a target. He ran past a magic trap and it activated. He was "stunned" but Airy Charge kept going.



    Re: Bugs

    nooK - 17.09.2006, 19:06


    Hm strange, Oni is just a edited morph (with some extra special effects). I can`t do anything on that.
    The thing with Airy is clear, while airying the unit is moved via triggers, running as fast as in airy isn`t possible else.



    Re: Bugs

    Kouenzan - 18.09.2006, 07:41


    oops i thought that skill works like sand king's burrowstrike! sorry! :)



    Re: Bugs

    Omerta - 18.09.2006, 12:15


    Kouenzan wrote: oops i thought that skill works like sand king's burrowstrike! sorry! :)
    As far as I know, DotA wasn't one of the (major) inspirers when Nook was doing this map so added things that are similiar to DotA likely origin from somewhere else.



    Re: Bugs

    nooK - 18.09.2006, 12:44


    Not even minor..



    Re: Bugs

    tegeus-Cromis - 18.09.2006, 14:25


    Funnily enough, though, DotA does have a Strength hero with Blink Strike, a critical, and images as his ulti. :wink:



    Re: Bugs

    Omerta - 18.09.2006, 14:33


    tegeus-Cromis wrote: Funnily enough, though, DotA does have a Strength hero with Blink Strike, a critical, and images as his ulti. :wink:
    Rising Dragon's idea comes from Jolly Roger Hoist, Pirate, ToB
    Critical Strike comes from ladder or Niten Ichi Riy Master in ToB
    Order of Six also origins from ladder (Panda's ulti) and ToB (Symphony of Swords, Niten Ichi Riy Master)



    Re: Bugs

    tegeus-Cromis - 18.09.2006, 15:05


    I knew it would be something like that; I was only observing the irony. I guess ultimately there are not that many types of viable heroes in an AOS, so some repetition is inevitable.



    Re: Bugs

    nooK - 18.09.2006, 15:51


    Hehe which hero at Dota is that? Want to see :P



    Re: Bugs

    tegeus-Cromis - 18.09.2006, 16:32


    http://www.dota-allstars.com/hero.php?id=934

    There are significant differences, of course. He has a stun instead of an AOE spell, so he's a miserable creeper compared to the No Dachi; his ulti is images rather than a split; he has an idiotic random component. But the resemblance is there. :P



    Re: Bugs

    nooK - 18.09.2006, 16:46


    Holy shit DotA heroes suck so hard (except the new ones, I heard).

    Random damage between 1 and 200...
    All his skills perfectly (lol) fit his theme (which theme?), hes has great synergies :D I think I include him into the next version.

    btw: writing mana cost in the tooltip FTW!



    Re: Bugs

    tegeus-Cromis - 18.09.2006, 16:53


    Ahahaha, yes. Randomness sucks; thank you so much for keeping that shit to a minimum in SL.

    Oh, but a 1-200 damage Stormbolt is nothing. Check out the ulti on this guy: http://www.dota-allstars.com/hero.php?id=856



    Re: Bugs

    Kouenzan - 19.09.2006, 13:35


    Quote: As far as I know, DotA wasn't one of the (major) inspirers when Nook was doing this map so added things that are similiar to DotA likely origin from somewhere else.

    err, i'm too used to burrowstrike so i expect shinobi's skill was doing some stun. never mind about that, hahaha

    oh well, i also hate dota. eul's dota is better than this one :P



    Re: Bugs

    Forbidden - 22.09.2006, 23:41


    I hate to have to tell you this, but the multiple hero selection bug isn't fixed yet...Today when I played, opponents team got 2 shinobis both at the same time with random. They were for different players, but still they had 2 Shinobis.



    Re: Bugs

    Meh - 23.09.2006, 04:15


    Eh, I thought youcould use random you get a hero that someone might have already picked. That is going to suck if it is a bug, I mean if you are last to pick on your team and you don't want that hero . :\



    Re: Bugs

    Forbidden - 13.10.2006, 23:03


    The mutiple hero selection bug exists yet again in 0.82 (Omerta should have a screen of it this time). Either remove the random option until you figure out how to fix this bug or find out from another mapmaker what could be wrong.

    Im too lazy to write about this thing on some topic it would belong to: The Dojos in the main base are a bit far from the lanes where attacking enemy creeps pass by. Most times only the archers will stay to attack the Dojos, while the other creeps pass right by. I suggest you move both Dojos abit closer to the paths. Maybe even add a tower or 2 near them if you think they are too close.



    Re: Bugs

    Omerta - 13.10.2006, 23:12




    I almost pee'd in my pants because of the possiblities of using two ronins same time. I didn't touch them though, except for microing them out of spawn waves when someone is trying to suicide them.

    Anyway, I think nooK mentioned about changing the unit pathing a bit so they attack the dojos.



    Re: Bugs

    nooK - 14.10.2006, 10:19


    Quote: Im too lazy to write about this thing on some topic it would belong to: The Dojos in the main base are a bit far from the lanes where attacking enemy creeps pass by. Most times only the archers will stay to attack the Dojos, while the other creeps pass right by. I suggest you move both Dojos abit closer to the paths. Maybe even add a tower or 2 near them if you think they are too close.
    Yes this is annoying only drags games..Already did the needed changes to the pathing system 2 days ago, so this should be fixed in the new version.

    About the double heroes again: Damn this bug sucks, anyone of you has a replay? Seeems I have to deactivate the forcing after time-> removing the time limit.

    @omerta: I know why you uploaded this screen..16.. :P



    Re: Bugs

    Omerta - 14.10.2006, 10:39


    nooK wrote:
    @omerta: I know why you uploaded this screen..16.. :P





    Those pictures don't show the chasing episode where I have nooK and Zanppa after me as Ronin and Ninja. I took out Ronin with Warlord after they had killed me to the fountain, but Ninja managed to slip away. (just barely, though :L) I've propably had more kills, but I just don't bother taking screenshots every time and I'm too lazy to check replays.

    by the way



    +280 gp Flying Daggers. :3



    Re: Bugs

    Lord.DarthVader - 16.10.2006, 07:22


    I find one bug. When enemy buing The dojo bulding this with ninjas my team we my click this ninjas and turn off autospeels this purple poison. :)

    Ps: Sorry for bad english..



    Re: Bugs

    nooK - 16.10.2006, 12:25


    Quote: I find one bug. When enemy buing The dojo bulding this with ninjas my team we my click this ninjas and turn off autospeels this purple poison.
    Yes, this one sucks.



    Re: Bugs

    Viziroth - 16.10.2006, 21:18


    I'm sorry what was that? No offence but your grammer is worse than mine....Also, I noticed it still doesn't actually count as a kill when you defeat No-Dachi in order of the Dragon mode, and I wasn't told this was intentional so what is it?



    Re: Bugs

    Omerta - 17.10.2006, 15:30


    Lord.DarthVader is talking about ninja's Weak Spot that can be turned off by enemies just as if it would be your ninja.

    It is intentional that Order of Dragon doesn't give honor when killed, but not sure if it was meant so that it doesn't give kill either.


    EDIT: Ah yes, indeed Forb.



    Re: Bugs

    Forbidden - 17.10.2006, 19:36


    Honor Omer, not blood. You're mixing up games.



    Re: Bugs

    Forbidden - 03.02.2007, 20:26


    Are shrines supposed to make the dojos/outposts spawn the extra cavalry/ninja/e-archer before they are complete? Because they do. They spawn the units as soon as the peasant starts the building. This is bad.

    Why? You only make the peasant build a bit of the shrine. Then you stop the peasant before he's ready. If you think the shrine is going to be attacked or the lane will be destroyed, you cancel the build, gaining back some of the gold and honor used :arrow: Abuse.

    Also when I played 0.9 today, 1 of my middle lanes only spawned ninjas and an extra Yari Cavalry when I had 1 Shrine of Strength, Night and Fire. The Elite Archer was not spawned. The Shrine of Fire was built right above the shrine and on the left of the dojos "door" at Takedas main base lower middle lane dojo. Something wrong with the Dojo recognizing the shrine because the place or what?



    Re: Bugs

    wizard.dark - 04.02.2007, 02:35


    Even if you are right about that bug(not shure dont usualy pay attention),imaging how god damn concentrated ud have to be on that shrine in order to not have the enemy heros sneak up on it when you are busy in another lane....killing heros...saying something to your team.
    Bottom line is as you said in your shrine guide shrines give you the option to go to another lane while not worring about the original one.So if you are any chasing hero killer character i dont think ud be suddenly worried bout your shrine(because ud proly be paying attention to the kill ur bout to get)and miss them killing it eather way ;/



    Re: Bugs

    Forbidden - 04.02.2007, 12:10


    Still it's doable. And you can just decide to stay on that lane that you built the shrine on. You can also share with your allies or they can warn you of incoming danger. Also you can change the place of the shrine if you manage to destroy the lane on which you built the shrine the first time.



    Re: Bugs

    wizard.dark - 04.02.2007, 15:18


    I wasnt denying that its still a horrible bug,i agree and yes it does have to be fixed.I was just stating the obvious :D



    Re: Bugs

    Lyncor - 05.02.2007, 02:15


    Oh man, the possibilites from that one are insane.

    I wonder if it works for Wealth Shrines too? If so.. mass wealth on the dojos, but only build them slightly. Then mass unit shrines on the outposts with all the extra money... and once you're rich enough, cancel the Wealth on the dojos and put more unit shrines on. You wouldn't even need to fully pay for the unit shrines, because you'd get some gold and honour back for canceling the Wealth shrines.

    THAT would be abuse. Yeah, definitely fix this one as soon as possible.



    Re: Bugs

    Viziroth - 05.02.2007, 08:26


    And until then...noone from KoNL abuse this o.O



    Re: Bugs

    Lyncor - 05.02.2007, 14:38


    We don't abuse bugs anyway. The moment I catch someone purposefully abusing a bug, it's Pub Dota Duty - or, if they actually -like- DotA, it's 'Get Stomped by KoNL Duty'. :D

    So far, the possibility of these things has been so scary that nobody's needed to be punished. Either that or they're just good people, I 'unno.



    Re: Bugs

    Shadow Phoenix - 06.02.2007, 04:52


    Well saying if you abuse this bug you'll be forced into a full pub game of Dota where you must try and stay for whole game is like saying if you steal this $5 note out of my wallet we're going to give you cancer.

    So for some its duty, for some its just the fear of a fate so horrible ;)



    Re: Bugs

    Anton - 06.02.2007, 07:21


    an idea that may fix this bug easly would be have the builder go into the building to construct it. like with wisps in normal warcraft 3.



    Re: Bugs

    Anton - 08.02.2007, 01:04


    ok 1 thing that i have noticed is that the arrows from the yumi's strafe some times pas through targets and do them no damage... i don't no if this is a bug or that strafe just dose not do what it is meant to do but it means that strafe is a very ineffective AOE skill.

    p.s. ill post screen shots asap.



    Re: Bugs

    Viziroth - 08.02.2007, 02:34


    Yeah I noticed this too...costed me a few creep kills and a hero kill or two. But not rly that big it mostly happens within the last 1/4 of the range of the skill.



    Re: Bugs

    Anton - 08.02.2007, 02:44


    um at times i have noticed that a spreed of strafe that has passed through a entyer wave has only hert one target. this has made me not use strafe 80% of the time.



    Re: Bugs

    nooK - 08.02.2007, 09:00


    Every arrow can only hit one unit.



    Re: Bugs

    Viziroth - 08.02.2007, 21:09


    no, it's that the arrows don't hit all



    Re: Bugs

    tegeus-Cromis - 08.02.2007, 21:16


    That's weird. Is it a new bug? I've always been a frequent Yumi user and have never noticed this happening. I haven't played the latest release, though.



    Re: Bugs

    Viziroth - 08.02.2007, 21:22


    .85+



    Re: Bugs

    Anton - 09.02.2007, 00:06


    it been like this since 0.82 or 0.8(if there was one) i just haven't been able to figure out why strafe is so much less powerfully until just recently.

    just to clarify what i was saying: so what has happened to me quite often is you fire strafe and only 1 unit gets damaged quite often (ushaly the first unit that the fan of arrows encounters). some times it damages more than one target but not often. this may have been an attempt to make sure any one arrow didn't hit multiple targets.



    Re: Bugs

    wizard.dark - 09.02.2007, 14:49


    You all are crazy if you think strafe is weak.Its a 6 second cool down crazy nuke.Most the time i dont even notice how its cooling down after killing a hero.Strafe doesnt need to go through heros,ITS A LOW COOL DOWN,HIGH HITTING,LONG RANGE power shot.End of story.



    Re: Bugs

    Lyncor - 09.02.2007, 16:22


    wizard.dark wrote: You all are crazy if you think strafe is weak.Its a 6 second cool down crazy nuke.Most the time i dont even notice how its cooling down after killing a hero.Strafe doesnt need to go through heros,ITS A LOW COOL DOWN,HIGH HITTING,LONG RANGE power shot.End of story.

    Low cooldown? Yes.
    High hitting? Oh yes.
    Power shot? Most definitely.

    ...Long ranged? Uh, hell no. Strafe is a shotgun, plain and simple.



    Re: Bugs

    wizard.dark - 09.02.2007, 17:12


    Long range enough to control troops better then any other aoe nuke in the game exept for maybe flying daggers,but then again they arent low mana cost and not as spammable.
    Strafe,you can stand behind ur troops and spam it,and it will work perfectly fine thats what im saying.That nuke can work both ways so it is long range in a certain sence.



    Re: Bugs

    Lyncor - 09.02.2007, 17:22


    Using traps to push is far more effective and mana-efficient than spamming strafe.

    Furthermore, several AoE nukes beat Strafe for creep control. Here's a list of the ones that do, off the top of my head:

    Flying Death
    Flying Daggers
    For Shogun's Glory (AoE healing nuke)
    Way of Death
    Magic Trap
    Dragon Souls
    Frostlance
    Fujin's Breath
    Blaze
    Sha Technique



    Re: Bugs

    wizard.dark - 09.02.2007, 18:09


    Flying death is not something to use on creeps because most defenatly you will need the mana and the cool down for hero battle.
    Way of death sorry i missed that is actualy truly infact an awseme lanin ability.
    Frost lance is now low width and a bad creep controller.
    I think those are it.
    The rest are specials and in good battles you will not waste them on troops to much.



    Re: Bugs

    wizard.dark - 09.02.2007, 18:12


    Btw strafe got a 6?second cool down and costs below 100 mana.....in my oppinion that is nicely spammable and great for creep controll.



    Re: Bugs

    Forbidden - 09.02.2007, 19:39


    Let me ask you something: If you fight a hero and spawns at the same time, which one do you target with strafe/flying death?

    I believe Lyncors point is, when compared, the abilities listed are better than strafe in situations where there are ONLY spawns to fight.



    Re: Bugs

    Shadow Phoenix - 10.02.2007, 02:17


    I agree with Lyncor, Strafe isnt that great for creep. Magic trap is much better at creep control.

    Strafe isnt that great for creep control, especially with its bugginess at the moment. But when it does work an arrow gets used up when it hits a creep and the 1-3 creep behind him remain unscathed.

    And you missed out Shoguns Glory, while not doing damage, if there is no hero in the mix is a SURE FIRE way to make sure your creep win the battle, and like 60% chance if theres a enemy hero with the creep.

    And Frost Lance? It now has a thin width which is great, but so does WoD actually, you cant just tunnel down the middle of the creep and hit them all, you gotta actually think about the angle you hit them with, same with Frost Lance. You'd be surprised how you actually CAN hit all the creep if you just use a little skill.

    All in all i disagree with you Wizard.Dark and i think you'll find most will agree.



    Re: Bugs

    Lyncor - 10.02.2007, 03:38


    I'm sorry, did you just say that you don't FD creep?

    o.O

    That's, uh, what you do when you're laneing with Ronin... You FD down creep waves so yours win.. you FD down armies, travelling with them from their towers all the way back to yours - let them push, by the time they get to your towers you've FDed them enough times to kill them easily.

    Hero comes along? Call for backup.

    No mana? Guzzle mana pots.



    Re: Bugs

    tegeus-Cromis - 10.02.2007, 06:59


    Strafe is definitely a sub-par skill for crowd control if you just spam it, but I've found it to be just as effective (though this was before the bugginess) as other skills if you have the luxury of running around the creep wave to select targets. You can take out the cavalry near-instantly, with a little damage to a couple of other creeps, and that's arguably more effective than dealing the damage out evenly to every creep in the wave.

    Of course, if I have to repel a creep wave when there's a hero around, give me FD or WoD any day.



    Re: Bugs

    Anton - 10.02.2007, 16:23


    a quick point. strafe costs 50 mana.
    everything elce seems 2 have been covered.



    Re: Bugs

    BD - 27.03.2007, 17:45


    ive found a bug, u can call it minor(however it messes up a strat me and my friend jet(a fellow clan member/friend) have been workin on) when the ronnin kazes a unit during the 1 second stun time after it seems that the enemy cant be damaged by WoD untill it gets bak up, iont kno if this was intended but it just been somthin that ive been wonderin about for awhile as i now love playin the shinobi.


    BD



    Re: Bugs

    Diablo - 23.04.2007, 20:18


    Not sure if this has been reported already or not, but...

    Last night, whilst playing 0.95, a friend on my team chose the Yari Samurai, and a person on the other team chose that hero also.

    The bug is that my friend was gaining strength over time while the enemy Samurai was losing strength.

    At first we thought that my friend's Battlerage bonus just wasn't going away, but then the enemy Yari Samurai took note of the fact that he was at level fifteen with 19 strength.



    Re: Bugs

    Lyncor - 24.04.2007, 05:56


    That bug is caused by nooK's accidental copy+paste of one team's heroes onto the other. While they're the same hero on the surface, there's a Yari 1 and a Yari 2 - one for either side. The triggers that have been used depend on these two different heroes, but since they're now the same, the triggers are messing up.

    That's causing a lot of bugs, including the one you mentioned.

    He'll have it fixed by the next version release, don't worry :)



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