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Verfügbare Informationen zu "Space Empires 5 Patch 1.63"

  • Qualität des Beitrags:
  • Beteiligte Poster: psmatt
  • Forum: www.patches-scrolls.de
  • Forenbeschreibung: Support forum for The Patches Scrolls
  • aus dem Unterforum: Patch News
  • Antworten: 1
  • Forum gestartet am: Freitag 09.03.2007
  • Sprache: englisch
  • Link zum Originaltopic: Space Empires 5 Patch 1.63
  • Letzte Antwort: vor 9 Monaten, 5 Tagen, 19 Stunden, 36 Minuten
Alle Beiträge und Antworten
psmatt - 14.11.2007, 11:16
Space Empires 5 Patch 1.63
Version History for Space Empires V
---------------------------------------------------

Version 1.63:
1. Fixed - Slight script error.
2. Fixed - Population was reproducing too fast when migration treaty was in effect.
3. Fixed - Queue types should not contain accumulated resources.
4. Fixed - Queue types were bypassing requirements.
5. Fixed - Space and ground units were regenerating their shields and armor too fast.



Version 1.62:
1. Fixed - Climate Control Facility would not improve a planet with deadly conditions.
2. Changed - Increased tonnage structure for Emissive Armor, Stealth Armor, Scattering Armor,
Organic Armor, and Crystalline Armor.
3. Fixed - End turn processing of happiness would sometimes cause processing to stop forever.
4. Fixed - Attack Seek orders should not be cleared if combat occurs but the target is not destroyed.



Version 1.61:
1. Fixed - Sometimes joining an alliance would cause the game to crash.
2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor
has an armor penetration percent of 100%.
3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers.
4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the
load/drop/launch/recover location, and it has no other orders.
5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key.
6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games.
7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games.
8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game.
9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in
the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.
10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on
an order line, that order will be deleted.
11. Added - Formula function "get_empire_ability_facility_count".
12. Added - Formula function "get_empire_specific_facility_count".
13. Added - Formula function "get_empire_queues_ability_facility_count".
14. Added - Formula function "get_empire_queues_specific_facility_count".
15. Fixed - Ruins icon was not showing on the planet report.
16. Fixed - Abilities list was not displaying for uncolonized planets.
17. Added - Status Icons column to the Planets List window.
18. Fixed - Storms should not block sector view ship placement.
19. Fixed - The ability "Shield Disruption" was not working.
20. Fixed - Improved the speed of the Unit Group report.
21. Fixed - Launching of large unit groups was causing a slowdown.



Version 1.60:
1. Fixed - When running command line processing, the game will default to Windowed mode.
2. Fixed - The Sector View would show cloaked enemy ships.
3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms.
4. Fixed - "Out Of Resources" error on game start.
5. Fixed - Some machines would compute a different checksum with the exact same data files.
NOTE: If you are currently running a simultaneous game, you need the host to
end turn before players can play a new turn.
NOTE: Checksums are only computed for Simultaneous turn Different Machine games.
6. Fixed - Ships moved by a spatial anomaly would disappear completely.
7. Fixed - Trade resources were not getting added to an empire's coffers before construction and maintenance.
8. Fixed - The minister scrapping units on planets will not longer display on screen messages. All unit
scrapping will be reported in the logs.
9. Fixed - Unit scrapping log messages did not have a portrait.
10. Fixed - Sometimes game creation would add two identical random empires to a game.



Version 1.59:
1. Fixed - Sometimes the Planets List window would crash when opening it.
2. Fixed - Some memory leaks.
3. Fixed - You could add multiple space yards to a construction queue.
4. Changed - Increased Resupply Depot supply and ordnance generation.
5. Changed - Increased Resupply Depot supply and ordnance remote distribution.
6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old.
7. Fixed - AI was not purchasing units that cost more than the construction queue rate.
8. Fixed - AI was not purchasing enough weapon platforms.
9. Fixed - Sometimes units that took part in ground combat would be off the map.
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