Spoilerliste von Elemental Energy

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  • Beteiligte Poster: Shadow Samurai
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  • Forum gestartet am: Dienstag 02.08.2005
  • Sprache: deutsch
  • Link zum Originaltopic: Spoilerliste von Elemental Energy
  • Letzte Antwort: vor 18 Jahren, 8 Monaten, 17 Tagen, 23 Stunden, 21 Minuten
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    Re: Spoilerliste von Elemental Energy

    Shadow Samurai - 06.08.2005, 19:25

    Spoilerliste von Elemental Energy
    also hier ist die Spoilerliste von Elemental Energy (EEN)

    Monster:
    (Card Set)-(Card Number)
    (Card Name)
    (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense)
    (Effect)

    Magic/Trap:
    (Card Set)-(Card Number)
    (Card Name)
    (Type of Magic/Trap)
    (Effect)
    -----------------------------------------------
    Rarity List for this set:
    Ultimate Rare (11):
    E-Hero Edgeman (007)
    Water Dragon (015)
    Giant Battleship - Tetoras (017)
    War God of Dark Realm - Gold (024)
    VWXYZ - Dragon Catapult Cannon (031)
    Cyber Blader (032)
    E-Hero Rampant Gunner (033)
    E-Hero Tempest (034)
    E-Hero Wild Jaggyman (035)
    E-Hero Shining Flame Wingman (036)
    Pot of Avarice (037)

    Ultra Rare (4):
    E-Hero Rampant Gunner (033)
    E-Hero Tempest (034)
    E-Hero Wild Jaggyman (035)
    E-Hero Shining Flame Wingman (036)

    Super Rare (7):
    E-Hero Edgeman (007)
    Water Dragon (015)
    Giant Battleship - Tetoras (017)
    War God of Dark Realm - Gold (024)
    VWXYZ - Dragon Catapult Cannon (031)
    Cyber Blader (032)
    Pot of Avarice (037)

    Rare (14):
    Queen's Knight (004)
    Jack's Knight (005)
    King's Knight (006)
    Hell Soldier (010)
    Magician of Chain Bullet (019)
    Hunter of Dark Realm - Beau (021)
    Berserker of Dark Realm - Buron (022)
    Military God of Dark Realm - Silver (023)
    Feather Shot (042)
    Hell Alliance (044)
    Armed Charger (045)
    Hero Barrier (049)
    Hell Blast (050)
    Level Limit Area A (060)
    ------------------------------------------------------
    EEN-JP001
    Knight of Dark Realm - Zulu
    Dark/Demon/4/1800/1500
    Normal Monster

    EEN-JP002
    V - Tiger Jet
    Light/Machine/4/1600/1800
    Normal Monster

    EEN-JP003
    Blade Skater
    Earth/Warrior/4/1400/1500
    Normal Monster

    EEN-JP004
    Queen's Knight
    Light/Warrior/4/1500/1600
    Normal Monster
    Rare

    EEN-JP005
    Jack's Knight
    Light/Warrior/5/1900/1000
    Normal Monster
    Rare

    EEN-JP006
    King's Knight
    Earth/Warrior/4/1600/1400
    When this card is successfully summon and you have a [Queen's Knight] on the field, you
    may special summon a [Jack's Knight] from your deck to the field.
    Rare

    EEN-JP007
    E-Hero Edgeman
    Earth/Warrior/7/2600/2200
    When this card attack a monster in defense mode, and the attack strength of this card is
    greater than the defense strength of the defending monster, do battle damage to your
    opponent equal to the difference.
    Super Rare

    EEN-JP008
    E-Hero Wildman
    Earth/Warrior/4/1500/1600
    This card is unaffected by effect of Trap cards.

    EEN-JP009
    Reborn Zombie
    Dark/Undead/4/1000/1600
    When your opponent have 0 cards in his/her hand, if this card is in attack mode, it cannot
    be destroy as a result of battle. (Damage Calculation is still applied)

    EEN-JP010
    Hell Soldier
    Dark/Warrior/4/1200/1400
    When this card is destroy by attack of opponent's monster and sent to Graveyard, do damage
    to opponent equal to the battle damages you received.
    Rare

    EEN-JP011
    W - Wing Catapult
    Light/Machine - Union/4/1300/1500
    Once during your Main Phase, you may treated this card as an equipment card and equip
    it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
    face-up attack mode. Increase the equipped monster's attack and defense strength by
    400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
    Monster would be destroyed as a result of battle, destroy this card instead.)

    EEN-JP012
    Flame Majin - Hell Burner
    Fire/Demon/6/2800/1800
    This card can only be Normal Summoned by discard all cards in your hand other than this
    card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
    more. For each monster card on opponent's field, increase this card's attack strength by
    200. For each monster card on your field, decrease this card's attack strenght by 200.

    EEN-JP013
    Hydrogedon
    Water/Dino/4/1600/1000
    When this card destroy a monster as result of battle and send to Graveyard, special summon
    a [Hydrogedon] from your deck onto the field.

    EEN-JP014
    Oxygedon
    Water/Dino/4/1500/800
    If this card is destroy as a result of battle from a Fire main-type monster, do 800 damages
    to both player.

    EEN-JP015
    Water Dragon
    Water/Sea Draogn/8/2800/2600
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Bonding - H2O]. When this card is face-up on the field, the attack strength of all
    monsters with Fire Main-Type or Pyro sub-type would become 0. When this card is
    destroy and send to Graveyard, special summon two [Hydrogedon] and one [Oxygedon] from
    your Graveyard.
    Super/Ultimate Rare

    EEN-JP016
    Etoile Cyber
    Earth/Warrior/4/1200/1600
    When this card direct attack opponent, increase this card's attack strength by 600.

    EEN-JP017
    Giant Battleship - Tetran
    Wind/Machine/6/1800/2300
    When this card is summon, put 3 counters on thie card. This card cannot be destroy as
    a result of battle. When this card combat, remove a counter on this card at the end of
    Damage Step. When this card battle with no counter on it, destroy it at the end of Damage
    Step. Remove a counter on this card, destroy a Magic/Trap card on the field. This effect
    can only be use once per turn.

    EEN-JP018
    Nano Breaker
    Earth/Machine/4/1600/1800
    When this card attacks face-up monster with level 3 or lower, destroy it without doing
    Damage Calculation.

    EEN-JP019
    Magician of Chaining Attack
    Dark/Spellcaster/4/1600/1200
    When this card is face-up on your field, when you activate a Normal Magic card, do 400
    damages to opponent.
    Rare

    EEN-JP020
    Advanced Guard of Dark Realm - Bage
    Dark/Demon/4/1600/1300
    When this card is discard into Graveyard from your hand by effect of another card, special
    summon this card onto the field.

    EEN-JP021
    Hunter of Dark Realm - Brau
    Dark/Demon/3/1400/800
    When this card is discard into Graveyard from your hand by effect of another card, draw
    a card from your deck. When this card is discard by opponent's card effect, draw one
    card additionally.
    Rare

    EEN-JP022
    Berserk King of Dark Realm - Buron
    Dark/Demon/4/1800/400
    When this card do Battle Damage to your opponent, you may discard a card from your hand.
    Rare

    EEN-JP023
    Military God of Dark Realm - Silver
    Dark/Demon/5/2300/1400
    When this card is discarded from your hand by effect of another card, special summon this
    card to the field. When this card is discarded by effect of opponent's card, choose 2
    cards in opponent's hand and put them onto the bottom of opponent's deck in any order.
    Rare

    EEN-JP024
    War God of Dark Realm - Gold
    Dark/Demon/5/2300/1400
    When this card is discarded from your hand by effect of another card, special summon this
    card to the field. When this card is discarded by effect of opponent's card, choose 2
    cards on opponent's field and destroy them.
    Super/Ultimate Rare

    EEN-JP025
    Scout of Dark Realm - Scar
    Dark/Demon/2/500/500
    When this card is destroy as a result of battle and sent to Graveyard, choose a monster
    with [Dark Realm] in its name with level less than 4 from your deck and add it into
    your hand.

    EEN-JP026
    Possessed Installment - Aos
    Earth/Spellcaster/4/1850/1500
    Put a [Earth Spirit User - Aos] and a Earth Main-Type monster from your field to Graveyard,
    special summon this card from your hand or deck. If this card is special summon this way,
    it gains the following effect. When this card attacks a monster in defense mode, and the
    attack strength of this card is greater than the defense strength of the defending monster,
    do battle damage equal to opponent equal to the difference.

    EEN-JP027
    Possessed Installment - Eria
    Water/Spellcaster/4/1850/1500
    Put a [Water Spirit User - Eria] and a Water Main-Type monster from your field
    to Graveyard, special summon this card from your hand or deck. If this card is special
    summon this way, it gains the following effect. When this card attacks a monster in
    defense mode, and the attack strength of this card is greater than the defense strength
    of the defending monster, do battle damage equal to opponent equal to the difference.

    EEN-JP028
    Possessed Installment - Heater
    Fire/Spellcaster/4/1850/1500
    Put a [Fire Spirit User - Heater] and a Fire Main-Type monster from your field
    to Graveyard, special summon this card from your hand or deck. If this card is special
    summon this way, it gains the following effect. When this card attacks a monster in
    defense mode, and the attack strength of this card is greater than the defense strength
    of the defending monster, do battle damage equal to opponent equal to the difference.

    EEN-JP029
    Possessed Installment - Wynn
    Wind/Spellcaster/4/1850/1500
    Put a [Wind Spirit Use - Wynn] and a Wind Main-Type monster from your field
    to Graveyard, special summon this card from your hand or deck. If this card is special
    summon this way, it gains the following effect. When this card attacks a monster in
    defense mode, and the attack strength of this card is greater than the defense strength
    of the defending monster, do battle damage equal to opponent equal to the difference.

    EEN-JP030
    VW - Tiger Catapult
    Light/Machine - Fusion/6/2000/1500
    [V - Tiger Jet] + [W - Wing Catapult]
    This card is special summon by removing the above monsters on your field from the
    game (The card [Fusion] is not required). Discard a card from your hand, change
    a monster in face-up defense mode on opponent's field to attack mode.

    EEN-JP031
    VWXYZ - Dragon Catapult Cannon
    Light/Machine - Fusion/8/3000/2800
    [VW - Tiger Catapult] + [XYZ - Dragon Cannon]
    This card is special summon by removing the above monster on your field from game
    (The card [Fusion] is not required). Once during your turn, you may remove a card on
    opponent's field from game. When this card attack, you may change the mode of the monster
    this card attack (Reverse effects are not activated).
    Super/Ultimate Rare

    EEN-JP032
    Cyber Blader
    Earth/Warrior - Fusion/7/2100/800
    [Etoile Cyber] + [Blade Skater]
    This card's Fusion summon can only be done by above cards. When opponent only have
    one monster on the field, this card cannot be destroy as result of battle. If there're
    two monsters, this card's attack strength would be doubled. When there're three monsters,
    this card negate all of the effects of opponent's Magic, Trap and monster.
    Super/Ultimate Rare

    EEN-JP033
    E-Hero Rampant Gunner
    Earth/Warrior - Fusion/6/2000/2500
    [E-Heor Burst Lady] + [E-Hero Clayman]
    This card can only be summon by Fusion Summon. When this card is in face-up defense mode,
    you can direct attack opponent while it's still in face-up defense mode. If this card
    attack this way, the battle damages done would be halved during Damage Calculation.
    Ultra/Ultimate Rare

    EEN-JP034
    E-Hero Tempester
    Wind/Warrior - Fusion/8/2800/2800
    [E-Hero Sparkman] + [E-Hero Featherman] + [E-Hero Bubbleman]
    This card can only be summon by Fusion Summon. Put a card other than this card on
    your field to Graveyard, and select a monster on your field. As long as this card
    is face-up on your field, that monster cannot be destroy as a result of battle (Damage
    Calculation would still applied)
    Ultra/Ultimate Rare

    EEN-JP035
    E-Hero Wild Jaggyman
    Earth/Warrior - Fusion/8/2600/2300
    [E-Hero Wildman] + [E-Hero Edgeman]
    This card can only be special summon by Fusion Summon. This card can attack each monster
    on opponent's field once during battle phase.
    Ultra/Ultimate Rare

    EEN-JP036
    E-Hero Shining Flame Wingman
    Light/Warrior - Fusion/8/2500/2000
    [E-Hero Flame Wingman] + [E-Hero Sparkman]
    This card can only be summon by Fusion Summon. This card's attack strength is increase
    by 300 for each monsters with [E-Hero] in their name in your Graveyard. When this card
    destroys a monster as a result of battle, do damage to opponent equal to the attack strength of that monster.
    Ultra/Ultimate Rare

    EEN-JP037
    Jar of Avarice
    Magic - Normal
    Choose 5 monsters in your Graveyard and shuffle them into your deck. Afterward, draw
    2 cards.
    Ultra/Ultimate Rare

    EEN-JP038
    Thunder of Dark Realm
    Magic - Normal
    Destroy a face-down card on the field. Afterward, discard a card from your hand.

    EEN-JP039
    Level Tuning
    Magic - Normal
    Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
    special summon it and ignore the summoning condition. The monster special summon by this
    effect cannot attack, cannot activate effect, and effect would not be activate during that
    turn.

    EEN-JP040
    Ojama Jig
    Magic - Normal
    When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
    [Ojama Yellow] and [Ojama Black] from your deck to your hand.

    EEN-JP041
    Ojama Rule
    Magic - Normal
    Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
    all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
    King] by 1000 for each monsters destroyed by this effect.

    EEN-JP042
    Feather Shot
    Magic - Normal
    Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
    turn, the selected card can attack up to the number of monsters on your field. If so,
    your other monster cannot attack opponent's directly.

    EEN-JP043
    Bonding - H2O
    Magic - Normal
    Sacrifice 2 [Hydrogedon] and a [Oxygedon] on your field, special summon a [Water Dragon]
    from your hand, deck, or Graveyard.

    EEN-JP044
    Hell Alliance
    Magic - Equipment
    The attack strength of equipped monster would be increase by 800 for each monster with
    the same name as the equipped monster on the field.
    Rare

    EEN-JP045
    Armed Changer
    Magic - Equipment
    Discard an Equipment card from your hand to activate. When the equipped monster destroy
    a monster as a result of battle, the controller of the equipped monster may add a monster
    with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
    Rare

    EEN-JP046
    Branch
    Magic - Continuous
    When a Fusion monstrer would be destroy from field and sent to Graveyard, you may special
    summon one of the Fusion Material monster for that Fusion monster from your Graveyard.

    EEN-JP047
    Boss Rush
    Magic - Continuous
    This card's controller cannot Normal Summon. When a monster on your field with [Giant
    Battleship] in its name would be destroyed and sent to Graveyard, at End Phase of that turn,
    special summon a monster with [Giant Battleship] from your deck.

    EEN-JP048
    Continuous Barrier Passage to Dark Realm
    Magic - Quickplay
    During the turn this card is activate, you cannot Summon, Reverse Summon, or Special
    Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it.

    EEN-JP049
    Hero Barrier
    Trap - Normal
    This card can only be activated when there is a monster on your field with [E-Hero] in
    its name. Negate one attack of an opponent's monster
    Rare

    EEN-JP050
    Hell Blast
    Trap - Normal
    This card can only be activated when a face-up monster on your field is destroyed and
    sent to Graveyard. Destroy a face-up monster on the field with attack strength lower
    than that monster, and each player would receive damage equal to half of the attack
    strength of the monster destroyed by this card's effect.
    Rare

    EEN-JP051
    Troops of Darkness
    Trap - Normal
    Choose 2 monster with [Dark Realm] in your Graveyard and add it onto your hand.

    EEN-JP052
    Transaction of Darkness
    Trap - Normal
    This card can only be activated by paying 1000 LP when your opponent activate a Normal
    Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your
    opponent's hand".

    EEN-JP053
    Two Party, One Loss
    Trap - Normal
    Each player put the top 5 cards on their deck into Graveyard.

    EEN-JP054
    Screen Dropping
    Trap - Normal
    Pay 500 lifepoints. Destroy all monster in face-up attack mode with Level 3 on the
    field.

    EEN-JP055
    Same Surname Same Name Same Alliance
    Trap - Normal
    Select a face-up Normal monster with Level 3 or less to activate this card. Special summon
    as many as you can from your deck of monsters with the same name as that card.

    EEN-JP056
    Get Ride!
    Trap - Normal
    Choose a Union monster in your Graveyard, equipped it onto a valid target on the field.

    EEN-JP057
    Hell Polymer
    This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice
    a monster on your field to gain control of that Fusion monster.

    EEN-JP058
    Feather Window
    Trap - Counter
    This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
    an activation of a Magic/Trap card and destroy it.

    EEN-JP059
    Fusion Prohibited Area
    Trap - Continuous
    Both players cannot Fusion Summon.

    EEN-JP060
    Level Limit Area A
    Trap - Continuous
    All monster with level of 3 or less are switched to attack mode.
    Rare

    END.

    Shadow Samurai :samurai:



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