Verfügbare Informationen zu "Patchnotes 2.3"
Qualität des Beitrags: Beteiligte Poster: Orccon - Knille Forum: < Fabulous > Forenbeschreibung: WoW [DESTRO] Arena Team - www.orccon4u.de.vu aus dem Unterforum: News Antworten: 4 Forum gestartet am: Sonntag 19.11.2006 Sprache: deutsch Link zum Originaltopic: Patchnotes 2.3 Letzte Antwort: vor 18 Jahren, 28 Tagen, 6 Stunden, 44 Minuten
Alle Beiträge und Antworten zu "Patchnotes 2.3"
Re: Patchnotes 2.3
Orccon - 28.09.2007, 09:32Patchnotes 2.3
General
* Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same.
* You can now ctrl+click recipes to get a preview of the crafted item in the dressing room.
* All items of the auction house will be sorted server side, basically it means that when you'll try to sort a particular item by price, it will sort it through all page, not only the current one.
Enchanting:
* Duration of Wizard and Mana oils has been increased
Factions
* You can buy now buy Super Mana and Health Potions from Ogri'la quartermaster. They're usable everywhere and costs 50 Apexis Shard.
PvP
* New battleground rewards are available : boots, belts, and gloves.
* New daily quests for battlegrounds have been added, they're dedicated to one specific battleground each day, are available to players of all levels, and reward experience, gold, and honor
* Spells now cast for free before a Battleground begins
* Spells now cast for free for 5 seconds after resurrecting at a Spirit Healer in Battlegrounds
* Additional Honor is rewarded upon conclusion of Warsong Gulch, Arathi Basin, and Eye of the Storm
Raids and Dungeons
* New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battlegroundw weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned : Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you're getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium.
* Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered.
* The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
Hunters:
* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
* Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power.
* Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
Paladins:
* Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
Shamans
* Item - Tidefury Raiment now grants additional mana to Water Shield
* Item - Totem of the Tunderhead now grants additional mana to Water Shield
* New Talent - Shamanistic Focus: After landing a melee critical strike, you enter a focused state. The focused state reduces the mana cost of your next Shock spell by 60%
Rogues:
* Poisons now enchant weapons for 1 hour
Warlocks:
* Banish may no longer be cast on targets tapped by other players
---------------------------------------
General
* Heroic Badges drop from Zul'aman and Karazhan bosses
* Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
* Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased
* New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70
* New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition
* New 10-Man Raid - Zul'Aman!
* Guild Banks are being added to the game.
* New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention
* +Healing bonus will give 33% of spell damage as well (1500 Healing bonus will give you 500 Spell damage)
Mages
* Damage coefficient reduction is removed from Improved Fireball/Frostbolt.
* New spell : Ritual of Refreshment. It will allow players to pick up their own stack of food/water, similar to a Soulwell.
* Evocation restores 15% of your total mana every 2 seconds instead of being a spirit-based mana regen increase.
* Arcane Meditation is being increased to 10/20/30% mana regeneration.
* Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.
Shamans
* New Talent replacing the 2 Handed weapons one - Elemental Focus: Puts you in a "focused state" after landing a melee critical strike, reducing the mana cost of your next Shock spell by 60%
* All shaman can equip 2-Handed Axes and 2-Handed Maces without spending talent points.
* Frost shock is no longer subject to diminishing returns.
* Shamanistic rage also reduces all damages taken by 30% for the duration of the ability (30 seconds) in addition to its current effect.
* Spirit weapons reduces melee threat by 30% instead of 15%.
* Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects.
* Lightning Overload now has a 4/8/12/16/20% chance to proc
* Lightning Overload damage has been decreased by 50%
* Lightning Overload now causes 0 threat
* Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
* Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
* Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
* Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
* Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
* Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
* Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
Druids
* Cure Poison and Abolish Poison may now be cast in Tree of Life form
* Remove Curse may now be cast in Moonkin form
* Rebirth cooldown reduced to 20 minutes
* Intensity increased to 10/20/30% mana regeneration
Warlocks
* Ritual of Souls has had it's casting time significantly reduced
Warriors
* Mace Specialization proc has been reduced
* Mace Specialization Rage increased to 7
* Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance
* Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor
Priests
* Power Word: Shield gains additional benefit from spell damage and healing bonuses. However the base absorb values for ranks 10, 11, and 12 have been reduced.
* Pain Suppression is castable on a friendly target, it reduces the target's threat by 5% and reduce the damage it takes by 40%.
* Pain Suppression cooldown is reduced to 2 minutes.
* Meditation is increased to 10%/20%/30% Mana regeneration.
* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) gain additional benefit from damage and healing bonuses.
* Circle of Healing base amount of healing is reduced, but it gets more bonus from +healing effects. If you have more than +1338 healing you will see it heal for more.
Paladins
* Exorcism's mana cost has been lowered
* Holy Wrath's mana cost has been lowered
* Hammer of Wrath's mana cost has been lowered
* Vengeance has been increased to 30 seconds
* Improved Seal of the Crusader effect added to base abilitiy
* Improved Seal of the Crusader now gives the effects of Sanctified Crusader
* New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%
* Crusader Strike cooldown is being lowered to 6 seconds.
Rogues
* Fleet Footed increased to 15% speed increase
* Deadly Throw traveling speed is being increased significantly, it will reach your target faster and the snare will last one second longer.
* Ruthlessness won't be triggered by Deadly Throw anymore, and Ruthlessness will be changed to only affect melee finishing moves as a whole.
* Blind no longer requires a reagent, is changed to a physical attack, will share the same diminish category as cyclone, and will diminish in PvE as well as PvP.
* Shadowstep can be used at any time (even when you're not stealthed). After the use of Shadowstep threat caused by the next Ambush, Garrote, or Backstab will be reduced by 50%. The cooldown will be increased to 40 seconds.
* Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health.
Hunters
* Wyvern Sting is now instant cast
* Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage
* Serpent Sting, Immolation Trap, and Explosive Trap gain additional damage based on Ranged Attack Power
Engineering
* New Recipe - Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains
* New Field Repair Bot is able to buy/sell
* Flying Mount added for Engineers. Regular and Epic version.
FLUGMOUNT!!11
Fishing
* Fish Tracking may be learned from a journal, fished from crates
* New fish added near Karazhan and Zul'Aman
Cooking
* New Daily Quests
* New recipes added for fish found near Karazhan and Zul'Aman.
[/b]
Re: Patchnotes 2.3
Orccon - 08.10.2007, 18:43
Nochmal nen Update hier und da, bisher unbestätigt
------------------------------------------------------------------------------------
2.3 Unofficial Patch Notes
Blizzard Posters have been very active on 2.3 changes, therefore a list has been compiled into patch notes which contains all blue posts related to 2.3, we added several additions to this list made by the wow community (we will keep adding new). Let us know in comments if something is missing (all new additions will be mentioned in the latest news updates).
General
•Escape Artist has now a 1 min 45sec cooldown.
•All Disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking).
•Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same.
•Auction House will now sort server side. If multiple pages exist you will be able to sort across all pages.
•You will now be able to ctrl-click a recipe to preview the item the recipe will create in the dressing room.
•Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards. 50 shards, as good as super mana/heal pots.
•New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition. 280% Speed.
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
•Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased.
•Guild Banks added to the game.
•New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention.
•1/3rd of +Healing will count as +Dmg
Raids & Dungeons
• New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battlegroundw weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned : Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you're getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium.
•Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered.
•The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
•New Daily quests for heroic and select non-heroic instances.
•New 10-Man Raid - Zul'Aman, Zul'Aman is complete and now only needs time on the PTR.
•Heroic Badges drop from Zul'aman and Karazhan bosses
•New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70.
Zul'Aman
•Zul'Aman will be a 10-person raid zone
•Zul'Aman will be on a quicker reset than 7 days (some might call this "casual")
•Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore)
•Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual)
•Heroic Badges drop from Zul'aman bosses
•Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual)
•Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme)
•We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there.
PvP
•New healing wand for Season 3 Arena.
•New Melee PvP Cloak added to the game: 34 Stam, 20 Crit, 20 Resil, 46 AP, 112 Armor Penetration.
•New Caster PvP Cloak added to the game: 34 Stam, 15 Int, 16 Spell Crit, 23 Resil, +27 Spell Damage/Heal.
•New Healer PvP Cloak added to the game: 34 stam, 15 int, 6 mana/5sec, 23 resil, +51 healing / +17 spell dmg.
•Vengeful Gladiator's Waraxe added to the game: 62 Stam, 46 Crit, 33 Resil, 15 Hit, 92 AP, 98 Armor Penetration. Waraxe Cost: 1000 arena points (no rating requirement).
•Players can now cast spells for free (no mana cost) before a Battleground starts.
•For 5 seconds after being ressurected by a Spirit Healer in a BG, players spells will be cast for free.
•Upon terminating Warsong Gulch, Arathi Basin, Eye of the Storm - an additional honor bonus will be granted.
•New daily quests targeting a random battleground each day.
•Battlegrounds now have a buff period upon entering, and upon being resurrected at the Spirit Healer (similar to Arenas)
•New Battleground rewards: Boots, Belt, and Bracers
•Arena Weapons/Armor Ratings Requirements.
Arena Season 3
•All items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangably and keep the set bonuses.
•Many of the Arena Sets bonuses have been updated.
•1850 Team and Personal rating needed to buy weapons.
•2000 Team and Personal rating needed to buy shoulders.
Druids
•/cancelform will be recognized instantly. It should work the same way as /dismount works currently.
•Tranquility now receives added benefits from +Damage and +Healing.
•Cure Poison and Abolish Poison may now be cast in Tree of Life form.
•Remove Curse may now be cast in Moonkin form.
•Rebirth cooldown reduced to 20 minutes
•Intensity increased to 10/20/30% mana regeneration
Hunters
•Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
•Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power.
•Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
•New 20 and 24 slot ammo pouches and quivers will be added to the Game.
•Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage.
Mages
•Fire Ward and Frost Ward now gainadditional benefit from spell damage bonuses. Base absorb values ofranks 5 and 6 have been reduced.
•Detect Magic removed. All players may now see their target's beneficial effects at all times.
•10% coefficient tax removed from Improved Fireball and Improved Frostbolt.
•New Spell - Ritual of Refreshment: Allows players to pick up food/water.
•Evocation now restores 15% of your total mana each 2 seconds.
•Arcane Meditation increased to 10/20/30% mana regeneration.
•Ice Barrier will receive additional benefit from +Dmg.
•Ice Barrier gains additional benefit from spell damage bonuses. However, the base absorb values of ranks 5 and 6 have been reduced.
Paladins
•Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
•Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
•Exorcism's mana cost has been lowered.
•Holy Wrath's mana cost has been lowered.
•Hammer of Wrath's mana cost has been lowered.
•Vengeance has been increased to 30 seconds.
•Improved Seal of the Crusader effect added to base abilitiy.
•Improved Seal of the Crusader now gives the effects of Sanctified Crusader.
•New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%.
•Crusader Strike cooldown is being reduced to 6 seconds.
Priests
•Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit will have their mana costs reduced.
•Elune's Grace (Night Elf Priest Racial)effect changed to reduce chance to be hit by melee and ranged attacksby 20% for 15 seconds. There is now only 1 rank of the spell.
•New Dwarf/Draenei ability - Chastise: Causes Holy damage and incapacitates target for 2 seconds.
•Fear Ward will now be available to all Priests at level 20.
•Fear Ward duration reduced to 3 minutes, and cooldown increased to 3 minutes.
•Power Word: Shield will gain additional benefit from spell damage and healing bonuses. Base absorb values for ranks 10, 11 and 12 have been reduced to compensate for this change.
•Pain Suppresion may target Friendly targets.
•Pain Suppresion reduces Friendly target's threat by 5%.
•Pain Suppresion reduces Friendly target's damage taken by 40%.
•Pain Suppresion cooldown reduced to 2 minutes.
•Meditation increased to 10/20/30% mana regeneration.
•Prayer of Healing gains additional benefit from +Dmg and +Healing.
•Circle of Healing gains additional benefit from +Dmg and +Healing.
•Circle of Healing's base healing has been reduced.
•Holy Nova (Healing only) gains additional benefit from +Dmg and +Healing.
Rogues
•Poisons will enchant your weapons for 1 hour instead of 30 minutes.
•Fleet Footed increased to 15% speed increase
•Deadly Throw travel speed is being significantly increased.
•Deadly Throw snare duration is being slightly increased by 1 second.
•Deadly Throw no longer triggers Ruthlessness.
•Ruthlessness now only affects melee Finishing Moves.
•Blind will no longer require a reagent. It will also be changed to a ranged physical attack, will share the same diminish category as Cyclone, and diminish in PvE as well as PvP. It will no longer be considered a poison.
•Shadowstep may now be used while not in stealth.
•Shadowstep reduces threat caused by your next Ambush, Garrote, or Backstab by 50%.
•Shadowstep cooldown increased to 40 seconds.
•Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health in addition to its current effect.
•Hemorrhage has an incoming buff.
Shamans
•Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
•Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
•Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%. It will replace the "Two Handed Axes and Maces" talent.
•Lightning Overload now has a 4/8/12/16/20% chance to proc.
•Lightning Overload damage has been decreased by 50%.
•Lightning Overload now causes 0 threat.
•Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds.
•Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased.
•Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending.
•Elemental Focus will now reduce the mana cost of your next two damage spells by 40%.
•Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased.
•Chain Lightning casting time reduced to 2 seconds, and mana cost decreased.
•Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds.
•May equip 2-Handed Axes and 2-Handed Maces without spending talent points.
•Frost Shock no longer has Diminishing Returns.
•Shamanistic Rage will reduce damage taken by 30% in addition to it's current effects.
•Spirit Weapons will reduce melee threat by 30%.
•Mental Quickness adds 10/20/30% to spell damage and healing bonuses based on your total Attack Power in addition to it's current effects.
Warlocks
•Banish can no longer be cast on targets tapped by other players or groups.
•Ritual of Souls has had it's casting time significantly reduced.
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life).
Warriors
•Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50%.
•Mace Specialization proc has been reduced.
•Mace Specialization Rage increased to 7.
•Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance.
•Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor.
Enchanting
•Wizard and Mana oils duration increased.
Engineering
•Flying Mount added for Engineers. Epic version only. You can get the plans at a Trainer and so far Blizzard believe the cost is about 500 gold in materials.
•Field Repair bot will sell items: The repair bot will sell all reagents, level 65 arrows and bullets, poison reagents, few types of vials, up to 2 super mana/healing potions, and maybe some scrolls. These are all for sale, with no rep discount, because he’s a robot.
•New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains.
•New Field Repair Bot is able to buy/sell.
Cooking
•New Daily Quests.
•New recipes added for fish found near Karazhan and Zul'Aman.
Fishing
•Fish Tracking may be learned from a journal, fished from crates.
•New fish added near Karazhan and Zul'Aman.
Interface & Macros
•Auction House scanning will receive its own API letting you scan the whole AH every 15 minutes with any addon.
•Mailboxes are upgraded to handle up to 12 items per mail.
•Many new macro inputs as well as druid 'cancelform' becoming an instant like 'dismount'.
•Auction API Changes.
•Mail API Changes.
•New Macro Commands.
•IsCurrectCast -> IsSelectedSpell change.
•New Font/Button format skipping.
•Garbage Collection outside of combat to keep memory use low.
•'Form' added as a synonym to 'Stance'.
•No longer the need to call :UpdateScrollChildRect().
Re: Patchnotes 2.3
Knille - 08.10.2007, 19:07
hm, was ich aufjedenfall cool find das das leveln schneller gehen soll! Da kann man dann wirklich mal mehr klassen sich angucken wie sie so sind in denn höheren levelbereichen!
Re: Patchnotes 2.3
Orccon - 08.10.2007, 20:40
Knille hat folgendes geschrieben: hm, was ich aufjedenfall cool find das das leveln schneller gehen soll! Da kann man dann wirklich mal mehr klassen sich angucken wie sie so sind in denn höheren levelbereichen!
kannst auch auf nem Testrealm^^
Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken
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