[Development] NDS Programming

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: spawn
  • Forum: **CLOSED**
  • Forenbeschreibung: check www.german-coders.tk
  • aus dem Unterforum: [public] Nintendo DS
  • Antworten: 2
  • Forum gestartet am: Freitag 25.05.2007
  • Sprache: englisch
  • Link zum Originaltopic: [Development] NDS Programming
  • Letzte Antwort: vor 16 Jahren, 10 Monaten, 15 Tagen, 23 Stunden, 34 Minuten
  • Alle Beiträge und Antworten zu "[Development] NDS Programming"

    Re: [Development] NDS Programming

    spawn - 17.06.2007, 23:44

    [Development] NDS Programming
    Introduction to Nintendo DS Programming
    This manual covers topics including the legality of homebrew and the politics behind it, displaying backgrounds on both screens, sprites and a bit of game mechanics.
    ----> HTML - PDF


    Doublec's tutorials
    Tutorial 1: Setting up the development evironment and building an example application that displays text output and reads the touch screen.
    Tutorial 2: Using the framebuffer mode of the Nintendo DS to draw to the screen. Also explains a bit about the Vertical Blank Interrupt.
    Tutorial 3: Detecting and acting on key presses.
    Tutorial 4: Playing sound samples.
    Tutorial 5: Storing and retrieving data from the save game area of the GBA cartridge.
    Tutorial 6: Covers filesystems, communications from the ARM9 to the ARM7 and better key handling.
    Tutorial 7: Covers using the FIFO registers to pass data between the ARM7 and ARM9 processors.
    Tutorial 8: All about Interrupts.
    Tutorial 9: How to use the microphone for recording sound.
    ------> INDEX



    Re: [Development] NDS Programming

    spawn - 17.06.2007, 23:45


    Everything you need @
    http://www.drunkencoders.com/



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



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