Verfügbare Informationen zu "[Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%"
Qualität des Beitrags: Beteiligte Poster: fab - DanGer - Aische - panachier - Hornster - Corwinna Forum: Albion Alliance Forenbeschreibung: Forum of the Albion Alliance on the Uthgard server. aus dem Unterforum: SC Templates Antworten: 10 Forum gestartet am: Samstag 09.09.2006 Sprache: englisch Link zum Originaltopic: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99% Letzte Antwort: vor 16 Jahren, 7 Monaten, 23 Tagen, 11 Stunden, 25 Minuten
Alle Beiträge und Antworten zu "[Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%"
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
fab - 18.08.2007, 14:03[Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
Quote:
Body:
Name: Robes of the Magus
Stufe: 50 Qualität: 100%
AF: 51 Bonus: 35%
Herkunft: Dropped/sold by 'Golestandt' in 'Dartmoor' at locs 39k, 59k
Effekt 1: 27 Intelligence
Effekt 2: 25 Dexterity
Effekt 3: 25 Constitution
Effekt 4: 3 All Magic Skill Bonus
Nutzen: 96,6
Arme:
Imbue Punkte: 33,0 von 28 (99% Qual) Überladen: 30%
Juwel 1: 52 Hits - 99% (Facetted) Blood Essence Jewel
Juwel 2: 9 Crush Resist - 99% (Polieshed) Fiery Shielding Jewel
Juwel 3: 9 Slash Resist - 99% (Polieshed) Watery Shielding Jewel
Juwel 4: 2 Matter Magic - 99% (Unpolished) Dusty Evocation Sigil
Nutzen: 59,0
Kopf:
Imbue Punkte: 32,0 von 28 (99% Qual) Überladen: 50%
Juwel 1: 7 Dexterity - 99% (Rough) Vapor Essence Jewel
Juwel 2: 11 Thrust Resist - 99% (Facetted) Airy Shielding Jewel
Juwel 3: 4 Body Magic - 99% (Flawed) Heated Evocation Sigil
Juwel 4: 3 Body Resist - 99% (Rough) Dusty Shielding Jewel
Nutzen: 52,7
Beine:
Imbue Punkte: 33,0 von 28 (99% Qual) Überladen: 30%
Juwel 1: 9 Cold Resist - 99% (Polieshed) Icy Shielding Jewel
Juwel 2: 9 Spirit Resist - 99% (Polieshed) Vapor Shielding Jewel
Juwel 3: 4 Body Magic - 99% (Flawed) Heated Evocation Sigil
Juwel 4: 4 Constitution - 99% (Unpolished) Earthen Essence Jewel
Nutzen: 58,7
Hände:
Imbue Punkte: 33,5 von 28 (99% Qual) Überladen: 30%
Juwel 1: 44 Hits - 99% (Polieshed) Blood Essence Jewel
Juwel 2: 9 Crush Resist - 99% (Polieshed) Fiery Shielding Jewel
Juwel 3: 9 Slash Resist - 99% (Polieshed) Watery Shielding Jewel
Juwel 4: 5 Matter Resist - 99% (Flawed) Earthen Shielding Jewel
Nutzen: 57,0
Füsse:
Imbue Punkte: 33,0 von 28 (99% Qual) Überladen: 30%
Juwel 1: 7 Spirit Resist - 99% (mangelhaft) Vapor Shielding Jewel
Juwel 2: 9 Heat Resist - 99% (Polieshed) Heated Shielding Jewel
Juwel 3: 7 Cold Resist - 99% (mangelhaft) Icy Shielding Jewel
Juwel 4: 3 Matter Magic - 99% (Rough) Dusty Evocation Sigil
Nutzen: 61,0
Zweihand:
Name: Legendary Benthic/Pyroclasmic Magus Staff
Stufe: 50 Qualität: 99%
DPS: 0,0 Bonus: 0%
Herkunft:
Effekt 1: 30 Dexterity
Effekt 2: 10 Heat Resist
Effekt 3: 10 Cold Resist
Effekt 4: 50 All Focus Bonus
Nutzen: 60,1
Hals:
Name: Exquisite Infernal Black Diamond Necklace
Stufe: 50 Qualität: 91%
Bonus: 30%
Herkunft: Dropped/sold by 'Kodo' in 'Darkness Falls' at locs 28k, 15k
Effekt 1: 7 Thrust Resist
Effekt 2: 7 Body Resist
Effekt 3: 48 Hits
Effekt 4: 7 Energy Resist
Nutzen: 54,0
Umhang:
Name: Cloak of the Earth
Stufe: 50 Qualität: 100%
Bonus: 35%
Herkunft: Dropped/sold by 'Moran the Mighty' in 'Dartmoor' at locs 36k, 54k
Effekt 1: 8 Crush Resist
Effekt 2: 8 Slash Resist
Effekt 3: 8 Thrust Resist
Effekt 4: 16 Hits
Nutzen: 52,0
Juwel:
Name: Gem of Spirit Abhorrent
Stufe: 40 Qualität: 90%
Bonus: 0%
Herkunft: Dropped/sold by 'pygmy goblin' in 'Lyonesse' at locs 39k, 34k
Effekt 1: 7 Energy Resist
Effekt 2: 7 Body Resist
Effekt 3: 7 Heat Resist
Effekt 4: 7 Matter Resist
Nutzen: 56,0
Taille:
Name: Grymkins Magic Belt
Stufe: 50 Qualität: 96%
Bonus: 35%
Herkunft: Dropped/sold by 'Grymkin' in 'Lyonesse' at locs 17k, 30k
Effekt 1: 3 Matter Magic
Effekt 2: 15 Quickness
Effekt 3: 16 Constitution
Effekt 4: 15 Dexterity
Nutzen: 45,8
Rechter Ring:
Name: Ring of the Obsidian
Stufe: 50 Qualität: 100%
Bonus: 35%
Herkunft: Dropped/sold by 'Moran the Mighty' in 'Dartmoor' at locs 36k, 54k
Effekt 1: 18 Intelligence
Effekt 2: 9 Spirit Resist
Effekt 3: 9 Energy Resist
Nutzen: 48,1
Linker Ring:
Name: Ring of the Pumice
Stufe: 50 Qualität: 100%
Bonus: 35%
Herkunft: Dropped/sold by 'Moran the Mighty' in 'Dartmoor' at locs 36k, 54k
Effekt 1: 18 Piety
Effekt 2: 9 Matter Resist
Effekt 3: 9 Body Resist
Nutzen: 36,0
Rechtes Handgelenk:
Name: Bracer of the Stout
Stufe: 50 Qualität: 95%
Bonus: 35%
Herkunft: Dropped/sold by 'Penn' in 'Dartmoor' at locs 28k, 32k
Effekt 1: 30 Constitution
Effekt 2: 16 Hits
Effekt 3: 6 Matter Resist
Nutzen: 36,1
Linkes Handgelenk:
Name: Bracer of Astute Deduction
Stufe: 50 Qualität: 95%
Bonus: 35%
Herkunft: Dropped/sold by 'Tolukin' in 'Dartmoor' at locs 33k, 61k
Effekt 1: 30 Intelligence
Effekt 2: 24 Hits
Effekt 3: 6 Energy Resist
Nutzen: 38,1
Imho +Mindmagic won't have any effect. It is absolutely similar to the Pacification Specline of the Healer and only has spells with fix values.
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
DanGer - 18.08.2007, 15:22
wont + str help caster when ganked by assassin-classes with /str-debuff poison?
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
Aische - 18.08.2007, 16:13
When using dragondrops you really should use a MP set or at least a few MP
parts to cap str and powerpool. Another thing...due to many items in Albion
having heat/cold resists on them, it could be better to use a legendary matter
or spirit staff.
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
fab - 18.08.2007, 17:00
Coldstaff users can debuff cold-resist instantly what should work quite nice with reaver assisttrains.
Str debuffs can debuff your value under your standard value (unbuffed) what is wrong on Uthgard, as far as i know normally you can not be debuffed under your basic value.
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
Aische - 18.08.2007, 18:23
The debuff of the staff lasts for about 5seconds, because the debuff duration
is afflicted by resistances. Using a 331DD staff charge is far more beneficial
than empowering the reavers procstyle for a few seconds.
You can be debuffed under your basic value on live. Not much, but if you
get buffsheared and str debuffed you will be slowed down or maybe even
stand if you got a field ballista with you.
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
panachier - 19.08.2007, 01:11
i still think using legendary staves is not a very good choice...
it's just a light in the darkness that means "kill me i am a caster"
maybe better to switch if you wanna use charge.
for the reaver assist train, maybe they should equip legendary wapons ... it's what i was thinking about when i build template. but classic wapons were better.
now that debuffs works better i should try again
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
Hornster - 19.08.2007, 08:29
I think u will recognize a caster even if he wears a classic staff, just look at the armor or at his casting effects and you will fastly recognize his class, so it's no matter of the staff at all :)
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
Corwinna - 20.08.2007, 23:22
no offence but a crappy template.....could post a random 3 that are better :D
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
fab - 24.08.2007, 11:10
Well if you want to use a legendary staff this template fits perfectly, if not of course you will be able to do one with more utility. The only question is: What for? +Mindmagic is senseless, Str/Qui also. And Powerpool-Cap will give you the ability of casting maybe once more... *yay*
Re: [Sorcerer] Robes of the Magus, Leg Cold/Heat Staff, Rest 99%
panachier - 24.08.2007, 13:58
mind is useful if you wanna charm pet if i'am not wrong...but you can switch
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