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Verfügbare Informationen zu "Heroes of Might & Magic 5 Update 1.41 to 1.5"

  • Qualität des Beitrags:
  • Beteiligte Poster: psmatt
  • Forum: www.patches-scrolls.de
  • Forenbeschreibung: Support forum for The Patches Scrolls
  • aus dem Unterforum: Patch News
  • Antworten: 1
  • Forum gestartet am: Freitag 09.03.2007
  • Sprache: englisch
  • Link zum Originaltopic: Heroes of Might & Magic 5 Update 1.41 to 1.5
  • Letzte Antwort: vor 1 Jahr, 4 Monaten, 4 Tagen, 22 Stunden, 24 Minuten
Alle Beiträge und Antworten
psmatt - 03.05.2007, 20:19
Heroes of Might & Magic 5 Update 1.41 to 1.5
Nival Interactive has released another patch to their contribution to the Heroes of Might & Magic saga, adding an endless list of fixes, changes and new features to the game:

FEATURES ADDED
***************

- Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.
- User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.
- Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.
- Movie Maker - Allows the editing of previously saved combat movies.
- Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.


BUGS AND OTHER CHANGES
*******************************

Stability:

* Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
* Game no longer desynchronizes after loading a save.
* Game no longer crashes when splitting the joining creature stacks.
* Fixed possible crashes caused by changing the game resolution.
* Fixed memory leaks in combats and combat replays.
* Reduced the amount of bandwidth used during combat.
* Game no longer crashes when someone attempts to teleport to an invalid map cell.
* Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
* Game now functions correctly when it is the turn of a creature under the Puppet Master spell.



Camera, graphics, interfaces:

* Camera options work correctly now.
* Gamma color was changed for the Mark of the Necromancer icon
* Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
* Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
* Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used.
* Town “Upgrades” hotkey fixed.
* Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
* Options sliders can no longer be moved if disabled
* The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
* War machines no longer appear to be affected by Master of Fire.
* Password length condition removed for MP games.
* Cursor in Ghost Mode only appears active for objects with which it can currently interact.
* Added information about the damage done in ghost combat results (ghost mode).
* Added more information for Resurrection and Raise Dead spell predictions.
* Scroll bars in tavern interface corrected
* Added ubi.com access to ratings for add-on races
* Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
* Adventure Map scrolling corrected



Gameplay, Mechanics, Balance:

* The Necromancy working principles have been changed in accordance with v2.1
* The Training working principles have been changed in accordance with v2.1
* Improved combat AI tactics for strike-and-return creatures.
* AI now uses “Mark of Necromancer” ability properly.
* AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
* AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
* AI can now bring its troops closer to moats.
* AI no longer stops casting spells after Counterspell has been cast.
* AI now uses Necromancy more efficiently.
* AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
* It is no longer possible to duplicate the army illegally in duel mode.
* Fixed: Autosave did not function in some conditions
* A primary skill has been now added for hero ‘Vayer’.
* The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
* It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
* “Imbue Arrow” now works properly even if “Deadeye Shot” is not present.
* It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”.
* Hero now moves to the town gate cell after defeating the town guards.
* Arch-Devils can now summon Pit Lords from any demonic corpse.
* Hero Naadir can no longer raise ghosts from phantoms.
* Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
* Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission.
* “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
* In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
* Fire shield only retaliates to melee attacks now.
* Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.



Map Editor:

* The map editor documentation has been updated with changes related to the new features.
* Corrected the game editor option concerning the number of monsters that can be set in a troop.


Download it at The Patches Scrolls:
Normal Retail Editions:
chinese (not for Taiwan edition!): http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_asian2.zip&ref=ps
czech: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_cz.zip&ref=ps
european: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_eu.zip&ref=ps
italian & spanish: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_eu_sp_it.zip&ref=ps
hungarian & polish DVD: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_hu_pl.zip&ref=ps
korean: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_korean.zip&ref=ps
polish CD: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_pl.zip&ref=ps
russian: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_rus.zip&ref=ps
US & North America: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_us.zip&ref=ps

Retail Collectors Editions:
czech & polish: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_cz_pl_collectors.zip&ref=ps
european: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_1.05_eu_collectors.zip&ref=ps

Digital Download Edition:
Ubi.com download edition: http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_download_1.05.zip&ref=ps
Boonty download edition (Gamesload and others):
http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=heroes_might_magic_5_boonty_105.zip&ref=ps
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