Bezerker, culnt think of a beter name

Samurai Legends
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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: BD - wizard.dark - Lyncor - Viziroth
  • Forum: Samurai Legends
  • Forenbeschreibung: Official forums
  • aus dem Unterforum: Ideas
  • Antworten: 6
  • Forum gestartet am: Mittwoch 06.10.2004
  • Sprache: englisch
  • Link zum Originaltopic: Bezerker, culnt think of a beter name
  • Letzte Antwort: vor 17 Jahren, 21 Tagen, 22 Stunden, 58 Minuten
  • Alle Beiträge und Antworten zu "Bezerker, culnt think of a beter name"

    Re: Bezerker, culnt think of a beter name

    BD - 26.03.2007, 10:52

    Bezerker, culnt think of a beter name
    ive been kickin around an idea for a hero for a wile now, hope yaw like it.


    Hero name: i got nothin :(
    Hero class name: bezerker(culdnt find out how to use the jap translator)
    preference: spawn killer/ sieger(im tryna not design him as a tank)
    Stat growth: str-1.5 agi-2 int-1 (basic stat growth for a str i guess)
    Starting stats:19 str 17 agi 14 int
    Skill 1 Blood lust:(active hero buff) At times the Bezerker can enter a state were he strikes with wanton disregard for his or any one elses life as he swings his mighty spear he is revitalized by the sounds of the anguish of his enemies. (dont have a poem sry)
    lvl 1. 10% atk speed increase and 10% lifesteal for 15 secs 60 mana constant (40 sec cd constant)
    lvl 2. 20% atk speed increase and 20% lifesteal for 13 secs
    lvl 3. 30% atk speed increase and 30% lifesteal for 11 secs
    lvl 4. 40% atk speed increase and 40% lifesteal for 9 secs
    lvl 5. 50% atk speed increase and 50% lifesteal for 7 secs

    Skill 2 fierce determination( auto cast): Each time the Bezerker strikes his opponent and sees that he is not dead or destroyed he strikes harder abandoning more of his defense per strike eventualy felling even the mightiest opponent... if he has not been killed himself.
    lvl 1. 2% increase in damage per strike(acts kinda like firelords auto cast ability (cant think of name) 2 mana per hit
    lvl 2. 4% increase in damage per strike -1 armor every 2 strkes(stays constant) 3 mana per hit
    lvl 3. 6% increase in damage per strike 4 mana per hit
    lvl 4. 8% increase in damage per strike 5 mana per hit
    lvl 5. 10% increase in damage per strike 6 mana per hit

    Skill 3 Prejedice (active target debuf): The bezerker can at times salvage some form of concience on the battle field, if he sees an opponent who he just does not like he will target them making them his primary concern and charging at them without care for his self.
    lvl 1. -2 armor to the opponent -1 armor to self 70 mana constant(60 sec cd)
    lvl 2. -4 armor to the opponent -2 armor to self
    lvl 3. -6 armor to the opponent -3 armor to self
    lvl 4. -8 armor to the opponent -4 armor to self
    lvl 5. -10 armor to the opponent -5 armror to self

    Ulti Total Abandon (ok by now u kno im not much of a name generator)
    At the peak of rage the bezerker can finaly attain the euphoric state in battle that he's lusted for for so long. He begins to become stronger with wile the number of enemies heighten as if they were feeding his might with their presence. Also he begins to see his speed in a new light, he discovers that for a short while, while in this tranquil yet chaotic state that instead of his speed being heightened by rage his opponents speed is slowed.
    lvl 1. .5 hp regen per enemy unit in a 500 unit radius for 6 secs 30% speed reduction to units in same radius for 3 secs (250 sec cd constant) 100 mana cost(constant)
    lvl 2. 1 hp regen per enemy unit in a 550 unit radius for 8 secs 35% speed reduction for 4 secs
    lvl 3. 1.5 hp regen per enemy unit in a 600 unit radius for 10 secs 40% speed reduction for 5 secs
    lvl 4. 2 hp regen per enemy unit in a 650 unit radius for 12 secs 45% speed reduction for 6 secs
    lvl 5. 2.5 hp regen per enemy unit in a 700 unit radius for 14 secs 50% speed reduction for 7 secs

    This guy was intentionaly designed to NOT be a tank. Which is why he has higher agi growth then str growth. I designed his skills to centralize around short bursts of mele damage, as sticking in a battle with some most of his regular skills will cause him to die quickly, i even tried to go against heavy mele against heros (hence his high armor debufs) i have not did the math yet as i'm half asleep but i think he shuld be getting into the negatives quickly if he is using his skills, this is offset by his natural agility making him atk faster + his skill bloodlust. I think overall he would excell as a laner and of course (with his ult) be at home in a mess of units. I kno that hes probably be imba but i thought that this might b better then just making him into another yari.

    "the model should be the 1st(might be second, its the big guy without the helmet) model in the post new models for heroes.
    I apologize in advance for the bad gramar as i know im not the best speller or writer.



    edited skills to show cool downs and mana costs .at the time of writing i didnt feel like loging on to wc3 and looking at the yaris stats for comparison ill edit this later, any suggestions welcome.


    BD



    Re: Bezerker, culnt think of a beter name

    wizard.dark - 26.03.2007, 14:51


    I like it. I was thinking perhaps give him bout 500 more health then a regular hero,cause after u count up all the math he will have below 0 armor.Also since has no real nuke or good stoping ability it sounds like he will be the main target in hero battles and it will be hard to get away.Maybe take away the ability that decreases armor of him and his enemy and add some kind of "release anger"ability where he would pummel hero into the ground (kinda like donkey kong in ssbm :D).



    Re: Bezerker, culnt think of a beter name

    BD - 26.03.2007, 20:33


    Thnx wiz i do hope some more people coment on this guy because wile i was sleepy when thinkin him up i did spend a good bit of time thinkin up his theme and designin his skills to synergize. Hopefully if he is liked enough (as well as maybe some extra balancing by the people on the forums) then we might see this guy in some future sl :D



    Re: Bezerker, culnt think of a beter name

    Lyncor - 27.03.2007, 15:38


    My one issue: No skill needed.



    Re: Bezerker, culnt think of a beter name

    BD - 27.03.2007, 18:29


    Ah thas the one thing i knew wuld b adressed here i tried to incorparate some kinda skill by giving his skills -def features to make using most of his skills dangerous but ur right he wuld probably take little skill to use.
    I just kinda like the theme



    Re: Bezerker, culnt think of a beter name

    Viziroth - 29.03.2007, 06:14


    It is a great theme, and I would like to see it messed with so it works...how ever I'm tired and won't be posting any ideas for fear that my tiredness would make skills worse than the one's suggested ^.^



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