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Qualität des Beitrags: Beteiligte Poster: Kinia - Narud - Agnar - Dregaath Forum: Sittenstrolche Forenbeschreibung: WoW Horden Gilde auf dem abyssischen Rat aus dem Unterforum: Archiv Antworten: 4 Forum gestartet am: Mittwoch 10.01.2007 Sprache: deutsch Link zum Originaltopic: Patch 2.1.0 Gruul Changes Letzte Antwort: vor 17 Jahren, 27 Tagen, 12 Stunden, 50 Minuten
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Re: Patch 2.1.0 Gruul Changes
Kinia - 21.03.2007, 22:00Patch 2.1.0 Gruul Changes
Frisch aus dem US-Forum gequotet:
Zitat: -'Safe Spots' around the room have been removed as they were not an intended part of the encounter.
- 'Hurtful strike' has been changed into a chaining cleave as was previously intended.
- We discovered Gruul's Mortal Strike was not applying correctly. This has been resolved.
-"Shatter" damage is now affected by growth, as previously intended.
- The "Cave In" effect in the Gruul encounter was incorrectly not causing the cave to completely fall in. This has been corrected.
- "Reverberation" now features a 10 second counterspell component.
- "Ground Slam" was found to knock players away from each other, this was not the intended design. Players are now correctly knocked into the center.
- Certain flasks were causing players to live through "Shatter". This has been corrected.
- Gruul's HP has been increased by 30% to prevent an exploit that allowed very high levels of DPS to kill him before grow 25.
- We discovered that Gruul was using the hate-list method of aggro control, instead of always prioritizing targets based on their ease of killing (i.e. priests and casters) and ignoring said 'threat list'. This has been fixed.
- Gruul deep breaths more.
- The size of Gruuls room was entirely too large, the size has been approximately cut to 1/4th of it's original size.
- Giant Eye Tentacles will now spawn in Gruul's stomach.
- Fixed an issue that prevented Gruul from using Eye Beams of Gruul after a ground slam. He will now properly cast green beams from his eye causing a base damage of 2000 damage that chain to players within 10 yards of each other, and magnify in damage per chain.
- Fixed a bug that caused Gruul the Dragonkiller to spawn alone. He should now spawn with his friends Gothik the Harvester, Heigan the Unclean, and Thaddius from Naxxramas.
- Gruul wasn't using his Enfeeble ability as previously intended.
- Fixed a bug where Gruul was not Beserking at 30%. Gruul will now properly Beserk at 30%, doubling his attack speed while releasing a poison bolt volley.
- The Ogres outside of Gruul's gate will now spawn each time it closes as was previously intended.
- Gruul now randomly wanders around eating people like that thing in Jabba's palace in Return of the Jedi. He makes a "Umm Umm Ummm" sound of contentment while doing so.
- Fixed a bug where using Motes of Air, Water, Earth, Fire, and Life on Gruul were not summoning Captain Planet as intended.
- Gruul's Loot table has been fixed. Gruul will now drop the same loot as Magmadar from Molten Core.
Sehr interessante Changes :P
Re: Patch 2.1.0 Gruul Changes
Narud - 22.03.2007, 09:52
- Gruul now randomly wanders around eating people like that thing in Jabba's palace in Return of the Jedi. He makes a "Umm Umm Ummm" sound of contentment while doing so.
:bindafür:
Re: Patch 2.1.0 Gruul Changes
Agnar - 22.03.2007, 10:29
hahaha...sehr geil! :twisted:
Re: Patch 2.1.0 Gruul Changes
Dregaath - 22.03.2007, 16:06
am anfang des lesens dachte ich erst: " mh, dachte der soll so hart sein, warum amchen sie ihn nochmal imba'rer?" doch langsam kam ich drauf :D
nice idee ;)
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