Karazahn 1. Boss

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  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Skarabass
  • Forum: Guardia de Hierro
  • Forenbeschreibung: World Of Warcraft Allianz Gilde auf dem Realm Lothar
  • aus dem Unterforum: High Level Instanzen
  • Antworten: 2
  • Forum gestartet am: Donnerstag 17.11.2005
  • Sprache: deutsch
  • Link zum Originaltopic: Karazahn 1. Boss
  • Letzte Antwort: vor 17 Jahren, 1 Monat, 26 Tagen, 7 Stunden, 32 Minuten
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    Re: Karazahn 1. Boss

    Skarabass - 22.02.2007, 17:37

    Karazahn 1. Boss
    Hier paar Infos über den ersten Boss

    Phase 1

    Attumen

    * Basic Melee: Melees from anywhere between 1600 and 2100 damage on tank, 8000 on cloth. He can, and should, be disarmed.
    * Shadow Cleave: 360 degree Cleave for around 4k.
    * AoE Curse: Wide-area curse that reduces chance to hit with melee and ranged attacks and spells by 50%. Can be removed by mages and druids. (fluch)
    * Mount Up: When he or Midnight is at 25% he will mount up. All aggro will be wiped and Attumen will be fully healed. Phase 2 will then start.

    Midnight

    * Basic Melee: Around 1800 damage

    [edit]
    Phase 2

    * Basic Melee: Melees for anywhere around 1600 to 3300.
    * Shadow Cleave: Same as Phase 1.
    * AoE Curse: Same as Phase 1.
    * Charge: Does a knockdown to the targeted player. Also does a significant amount of damage.

    [edit]
    Strategies
    [edit]
    Tank and DPS

    Before Phase 1 Draw aggro on Midnight. This will also pull all the trash mobs before the boss. These mobs will begin to respawn after approximately 25 minutes (unconfirmed) if the fight sequence is not active. After a few seconds Attumen will show up, presumably when Midnight is at 95%. The hard part is getting aggro of Attumen right as he spawns, otherwise he will run to your healers and probably one-shot them.

    Phase 1

    Midnight should be offtanked a bit away from the raid. Tank Attumen and DPS Midnight down, there should be NO DPS on Attumen. Attumen can be disarmed, which reduces his damage by quite a lot. Do so until Midnight is at 25% (or Attumen at 25%), when Phase 2 will start. Remember, all aggro will be wiped and Attumen will be back at 100%. Top off everyone's health because he may charge someone randomly, which does about 6k damage to your cloth wearers.

    Phase 2

    DPS down Attumen. Watch out for random charges. Bandages and healing potions are plus here. Disarm Attumen whenever possible.

    * A better strategy is actually for everyone to get in melee range. Have the main tank face Attumen away from the raid and have everyone else behind him, at maximum melee range, even hunters, casters, etc. This prevents Attumen from randomly charging people. No one should get hit except the MT. If people are getting hit, someone might be too close to Attumen and the cleave could be chain hitting people. Just back up if this happens. Also, Attumen gives a debuff to everyone that decreases chance to hit with melee or with spells by 50%. The MT is most likely to get this debuff shortly after engaging Attumen. Remember to cleanse it (can't remember if you can) and give the MT a few extra seconds to build aggro since most of his attacks will be missing. The debuff does not last long (about 5-7 seconds). Other than that, phase 2 is a simple tank-and-spank. He has a lot of health, but as long as only the MT takes damage, the healers should be okay.

    [edit]
    Role Specifics

    Tanks This seems to be a very aggro sensitive fight so watch out just incase you lose agro. Besides, get aggro of Attumen RIGHT as he spawns (he spawns next to Midnight), or he will go on a rampage on the rest of your raid. After getting the -50% hit debuff, count in your head to 28, then pop shield reflection. This will send his next debuff back to him, helping your healers dramatically in their quest to keep you alive, and keeping the debuff off of you to keep threat production up.

    DPS A very aggro sensitive fight so do anything you can to stay below the tank in the threat meters.

    Healers Keep the tank alive. One healer should be enough for the tank offtanking Midnight (in phase 1).
    [edit]
    Additional Notes

    * Attumen is primarily a gear check. Most people consider him a pushover in terms of strategy, but he hits very hard. If you find yourself having trouble it may be that your gear is simply inadequate. Collect more loot from the level 70 wings of the 5-man dungeons or from Naxxramas.
    * When you kill the first trash mob in his room, you have 25 minutes to engage Midnight before it rspawns. Attumen should be engaged before that time or the respawned adds will engage you when you pull. You don't need to kill the 5 "humans" near the quest giver (the friendly <Blacksmith>).



    Re: Karazahn 1. Boss

    Skarabass - 02.03.2007, 15:43

    ALLE BOSSE
    Soo hier mal ein LINK für die die sich gern Informieren wollen was auf Sie zukommt in Karazhan aber nicht genau wissen wo sie die Infos herbekommen....

    http://wow.ingame.de/wiki/index.php/Karazhan

    Einfach bissl runterscrollen...
    und siehe da... :D

    man findet jeden Karazhan-Boss, Taktik usw.



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