Dezember Update

Final Fantasy XI Plauderforum
Verfügbare Informationen zu "Dezember Update"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Martinus
  • Forum: Final Fantasy XI Plauderforum
  • Forenbeschreibung: Final Fantasy XI Plauderforum "Nagend"
  • aus dem Unterforum: Vana'diel News
  • Antworten: 2
  • Forum gestartet am: Mittwoch 05.07.2006
  • Sprache: deutsch
  • Link zum Originaltopic: Dezember Update
  • Letzte Antwort: vor 17 Jahren, 4 Monaten, 23 Tagen, 5 Stunden, 1 Minute
  • Alle Beiträge und Antworten zu "Dezember Update"

    Re: Dezember Update

    Martinus - 20.11.2006, 21:31

    Dezember Update

    Das Erscheinen des nächsten Versions-Updates ist für Mitte Dezember geplant.
    Freuen Sie sich auf die Einführung eines groß angelegten Kampfsystems namens „Salvage“ (Bergung), Zugang zu neuen Gebieten innerhalb der Ruinen von Alza’daal, neue Chocobo-Aufzuchtsfunktionen, Job-Anpassungen und vieles, vieles mehr!

    Weitere Details zum Inhalt des Versions-Updates werden zu einem späteren Zeitpunkt bekannt gegeben.



    Re: Dezember Update

    Martinus - 01.12.2006, 16:26

    Details zum Update


    Das klingt alles schon mal sehr gut: :P
    -------------------------------------------

    Job Adjustments (12/01/2006)

    Today's Topics will discuss the upcoming job adjustments planned for paladins, dark knights, blue mages, corsairs, and puppetmasters.


    Paladin Adjustments

    With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.

    Sentinel
    The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
    Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.

    Rampart
    In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."

    Shield Mastery
    In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.


    Dark Knight Adjustments

    The casting time for Absorb spells will be reduced from 4 seconds to 2 seconds to increase their utility in battle.

    Blue Mage Adjustments

    Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.

    New Blue Magic
    In addition to spells attainable from the newly introduced soulflayers and the Poroggo, there will be new spells made available for mid-level players that have healing and dispelling effects.

    Existing Blue Magic
    The recast time for enfeebling blue magic spells such as "Chaotic Eye" and "Frightful Roar" will be reduced.

    Corsair Adjustments

    Corsair adjustments in the upcoming version update will mainly focus on the Quick Draw ability. Also, with the addition of the Rapid Shot job trait, ranged attacks will become a more viable combat tool for the Corsair.

    Quick Draw Accuracy
    A corsair's AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

    Quick Draw Recast Time
    The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
    In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

    Light Shot and Dark Shot
    Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

    - Light Shot: Sleep
    - Dark Shot: Dispel

    *The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.

    Puppetmaster Adjustments

    Several new automaton weapon skills will be introduced. High-level automatons will have new weapon skills available for use in various situations.

    - Melee Type
    Inflicts melee damage on a target and drains an amount of HP in proportion to the damage dealt.

    - Ranged Type
    Inflicts ranged damage on a target and occasionally has the additional effect of Stun.

    - Magic Type/Standard Type
    Inflicts melee damage on a target and occasionally has the additional effect of greatly reducing evasion for a brief period of time.

    * * *

    A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
    The text command can be used in the following way:

    /ignorepet: Displays current status when no subcommand is specified
    /ignorepet on: Ignore pet targets
    /ignorepet off: Allow pet targets

    *While using [/ignorepet on], you will be unable to target others' pets.
    *You will always be able to target monsters' pets, player character's pets in PvP, and Fellows regardless of the ignorepet command.

    ------

    Ich freu mich vor allem auf die neuen Puppetmaster-Features... wobei so gut wie alle anderen Job-Änderungen auch mehr als spannend klingen.

    Wer lieber die deutsche Fassung lesen mag, findet die hier.
    Ich finde die mittlerweile gut verständlich - nur die wörtliche Übersetzung mancher Ingame-Begriffe ist immer wieder "verblüffend" ... 8)



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum Final Fantasy XI Plauderforum

    Cado hat Geburtstag =D - gepostet von Alf am Sonntag 13.08.2006
    Bewerbung I - gepostet von Amazing Red am Sonntag 12.11.2006
    Cooking und clothcrafting, <You can have this> - gepostet von Cemalidor am Freitag 30.03.2007
    zOMG Shadow Lord Challenge!!!!1 - gepostet von Sommersprosse am Donnerstag 15.03.2007
    Puppetmaster - gepostet von Dejark am Dienstag 19.09.2006
    RDM AF Please Assist ( Aschmann ) - gepostet von Janinebiene am Mittwoch 20.12.2006
    Aufnahmestopp [bitte lesen!] - gepostet von Dejark am Samstag 08.09.2007



    Ähnliche Beiträge wie "Dezember Update"

    Server-Update - possibly spam inside... - psycko (Dienstag 20.12.2005)
    m3 by warrior-011 update - warrior-011 (Freitag 30.03.2007)
    Frontscheibe Kaputt ... na schöne Sch***** - gressy (Freitag 02.12.2011)
    WWE: *UPDATE* Matches + Info für morgige RAW Ausgabe - Trixi2134 (Sonntag 04.03.2007)
    1. RAW is WAR Card! (UPDATE!) - Vince McMahon (Sonntag 10.12.2006)
    Heat November - Dezember 2004 - JM Hardy (Mittwoch 23.05.2007)
    Update.. - Jays Supporter (Freitag 01.09.2006)
    Update der Arenawaffen - Orccon (Dienstag 15.05.2007)
    Dezember - kiantie (Samstag 02.04.2005)
    Update 5.6 - Blacky (Sonntag 28.01.2007)