Monster Suspression Squad / Weapon def Armors

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  • Beteiligte Poster: schrotti
  • Forum: °°° Deutsches Knight-Online Forum °°°
  • aus dem Unterforum: Quests KO
  • Antworten: 1
  • Forum gestartet am: Donnerstag 25.08.2005
  • Sprache: deutsch
  • Link zum Originaltopic: Monster Suspression Squad / Weapon def Armors
  • Letzte Antwort: vor 17 Jahren, 7 Monaten, 3 Tagen, 18 Stunden, 9 Minuten
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    Re: Monster Suspression Squad / Weapon def Armors

    schrotti - 20.09.2006, 13:01

    Monster Suspression Squad / Weapon def Armors
    Ok so I think enough time (and whining) has gone by....and obviously everybody does know about this stuff so Im adding the farming location. I guess itll be thrown in vip if someone deems it necessary but hey maybe itll help those vip members so here it its.

    There are two places to get defense armors: Monster Suppresion Squad 2 and Monster Suppression Squad 3. MSS2 is intended for lvls 46-50 and MSS3 is 64+. You can obtain MSS2 and MSS3 quests from the same NPC who you get the Recon and & keys quest from. There is a 20 minute time limit for both quests (still need to confirm actual time). You DO NOT lose xp for dying in these quests Big grin If you die you just respawn at the begining.

    NOTE: Never under any circumstances are you to finish either MSS quest. You will complete the quest by picking up certificates/waters or beating the final mini-boss. Doing so will prevent you from being able to initiate the quest again. Though you can always pty with someone who hasnt done the quest to get in it would still be best to just not finish it yourself.


    The major differences between MSS2 and MSS3 are as follows:

    MSS3 - Level 64+ - Tier 1 Def Armors
    MSS3 mobs include Ancient Golems, Cantausians(Centaurs that uses Arrow Shower), Rimotrians(uber-Riotes) and Ashtonians all of which are all extremely storong and only drop tier 1 defense armors. So unless you are a BP or Paper Mage then then difficulty will not outweigh the payoff of MSS3. The MSS3 boss is Patos's Messanger.

    MSS2 - Level 46-50 - Tier 5 Chitin Def Armors
    MSS2 mobs include Twin Apes, Desert Haungas and Orc Scouts. Though they are tougher than their weaker cousins, they far easier than any MSS3 mob. This is where you find Chitin Def Armors and is where most ppl will want to farm. The MSS2 boss is Grape Ripper.


    How to Initiate Quests
    To get into these quests you just need to be partied with someone of the coreect level. Even if you arent the right level for the quest as long as you are in a pty with someone who is, then when they initiate the quest you will be tp'ed there too. Put simply: For MSS2 have party leader be lvl 46-50 and go start quest.... everyone in party of ANY LEVEL will be taken to quest. .......... For MSS3 have party leader be lvl 64+ and go start quest.... everyone in party of ANY LEVEL will be taken to quest. Remember the person of the applicable level is the one who can initiate the quest.


    Sub-Guide for MSS2
    The ideal party would consist of any class lvl 46-50 (this is your key to get in), a Buffer/Healer and 2+ Strong Melees. The area is rather confined so mages are somewhat ineffective and may die fast... but no xp lost so no big deal. Get pots and whatever you need and have your key start the quest.

    The area is divided into 4 sections, each divided by a gate that you must Attack to destroy:

    Section 1: 6 Desert Haungas, 2Twin Apes - Pretty straightforward section.

    Section 2: 6 Desert Haungas, 7 Twin Apes, 5 Orc Scouts - Towards the end of this section there is a tight group of 5 Twin Apes blocking a bridge. On the hill next to these just out of site are 5 Orc Scouts who will randomly attack you. If you notice your HP dropping rapidly that would be them.... just run and they will come down the hill enabling you to attack them. Orc Scouts use arrow shower so if you get too close they will cut you down FAST. Best to use the skill-s-r combo. The Gate at the end of this section has rocks that fall and damage you when you get near it so take caution.

    Section 3: 3 Desert Haungas, 3 Twin apes, 8 Orc Scouts - This area is somewhat of maze due to various fallen debris... and the Orcs sorta shoot at you from in between it. Just work your way thru it all......is sorta trial and error thru here, but once you get a method down itll be easy.

    Section 4: 1 Desert Haunga, Ripper - Do not bother going in here cuz if you beat the ripper the quest is over and the person who initiated the quest can not do so again. Just town to take you to the start and use your respective tp gates.

    Lather, rinse, repeat!!



    Now for some info on the drops themselves.....

    Dont forget to loot EVERYTHING!!!

    5th Tier (Chitin) armor drops from MSS2 mobs and and 1st Tier (BP/Paper Mage) armor drops from MSS3 mobs. As usual mage/priest is the most common and rogue/warrior somewhat less but not uncommon by any means.


    The drop rate for is roughly 1/35-1/45 and all drops as +1. The rate does however seem to vary according to the type of weapon def. This is a very rough estimate as I havent gotten enough of specific types to know for sure but the rates per def type are as follows:

    Dagger - 1/150 to 1/200

    Spear - 1/100 to 1/130

    Club - 1/75

    Ax - 1/50

    Sword - 1/40


    The type of weapon def and amount of points of def are the same for all classes:

    Helmet - Dagger - 3 DD at +1

    Pauldron - Club - 5 CD at +1

    Gloves - Sword - 5 SwD at +1

    Pads - Ax - 5 AD at +1

    Boots - Spear - 3 SD at +1

    The success of upgrading is no different then KE. The point increases are as follows: +1>2 gains 2 points of def..... 2>3 gains 2 point of def..... 3>4 gains 2 points.... 3>4 gains 2points..... 4>5 gains 2 points..... 5>6 gains 3 points....6>7 gains 4 points. +7 is the highest I've gotten anything so far so thats all the info I have till trinas are once again tradeable.

    Hope this helps someone and let me know if anything is wrong.

    This guide was written by jorm.....you can link to it or copy and paste all you want just gimme credit foo'!!!!

    ~edits~
    Added in the drop rates for specific def types. Fixed my retarded mistake of saying these were 6th tier armors......if only...... Restructured the guide. Added def point increases up to +7. Made corrections to MSS3 information.




    quelle: ko4life.com



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