1.85b

Dark Leviathan
Verfügbare Informationen zu "1.85b"

  • Qualität des Beitrags: 0 Sterne
  • Beteiligte Poster: Madcap - lewiscypher
  • Forum: Dark Leviathan
  • Forenbeschreibung: Forum der MMORPG-Gilde Dark Leviathan
  • aus dem Unterforum: Allgemeines (Intern - Stone)
  • Antworten: 7
  • Forum gestartet am: Dienstag 28.09.2004
  • Sprache: deutsch
  • Link zum Originaltopic: 1.85b
  • Letzte Antwort: vor 17 Jahren, 8 Monaten, 14 Tagen, 22 Stunden, 38 Minuten
  • Alle Beiträge und Antworten zu "1.85b"

    Re: 1.85b

    Madcap - 11.08.2006, 14:27

    1.85b
    ===================================
    Dark Age of Camelot
    Version 1.85b Release Notes
    Tradeskills, Quest System, and Class Changes
    August 10, 2006
    ==================================
    NEW THINGS AND BUG FIXES

    - The autoloot radius has been increased.

    - In order to reduce confusion and possible accidental flag state changes, the "/xpoff" command is now obsolete. It has been replaced with the "/xp" command. This command takes one parameter, "ON" or "OFF". Typing "/xp OFF" will disable gaining experience for your character. Typing "/xp ON" will re-enable the gaining of experience. Typing "/xp" with no parameters will display the current state of this flag ( ON or OFF ), it will not change the state.

    - In order to reduce confusion and possible accidental flag state changes, the "/rpoff" command is now obsolete. It has been replaced with the "/rp" command. This command takes one parameter, "ON" or "OFF". Typing "/rp OFF" will disable gaining realm points for your character. Typing "/rp ON" will re-enable the gaining of realm points. Typing "/rp" with no parameters will display the current state of this flag ( ON or OFF ), it will not change the state.

    - A correction has been made to the autoloot message when the option is turned off. It used to say, "Use '/autoloot off' to turn this option off." Now it says, "Use '/autoloot on' to turn this option on."

    CLASS SYSTEM CHANGES AND FIXES

    Left Axe Changes

    - (Pendragon Only) Decaying Rage has been appropriately adjusted to be a 5-second stun.

    Master Level Ability Changes

    Sojourner

    - (Pendragon Only) Forceful Zephyr now has a range of 1000 units.

    Class Changes

    Bainshee

    - Bainshees may now be interrupted while casting spells from the Deafening Screech spell line of taunt spells.

    - The Audible Barrier line of group pulsing ablative auras no longer absorbs 100% of each hit. The spells will now absorb damage up to 50% of each individual hit.

    Druid

    - We've added two new spells to the Druid's Nature affinity spell line.

    32 Nature Affinity Spec. "Call Greater Nature Tree"
    45 Nature Affinity Spec: "Call Elder Nature Tree"

    These tree pets should be functionally identical to the Bear Pet received at the same level. This is a cosmetic change with one minor difference. The Bear pet casts a disease spell called "Rabies,” but the tree will cast a spell called "Spore Cloud.” They should be identical disease spells with a different name and spell effect. The trees should also have a randomized model when summoned.

    Hunter

    - Hunter pets added in 1.85a should no longer trigger reactive armor procs. (Pendragon Only)

    - The Wild Spirit line of pet cast Str/Con buffs is now instant cast, and the duration has been increased to 20 minutes.

    Paladin

    - The Paladin's Barrier of Faith spell line and Celerity spell line will no longer share the same recast timer. Because of this change, the single magical resist chants will now share two timers. The Body, Spirit, and Energy chants will share one timer, and the Heat, Cold and Matter chants will share a second timer.

    TRADESKILL NOTES
    General Changes and Fixes

    - The Alchemy weak essence of weariness recipe will now properly accept the greater enervating poison ingredient.

    Basic Crafting

    - Chain and Scale recipes in Basic Crafting will no longer require the use of liners.

    Multiple Charge Potions

    - All existing Alchemy potion recipes are now set up to create 3-charge potions. Please note that any potion created before this patch will not be affected. New potions created with these recipes will have the appropriate number of charges.

    - We have added 6-charge and 9-charge recipe versions for each Alchemy potion. Alchemists will now have the option to create a 3-charge, 6-charge, or 9-charge version of each of their potions.

    - Due to changing the potions to be multi-charge potions, newly crafted potions can no longer be sold to an NPC vendor.

    - The recipes in Alchemy have been reorganized to fit the multi-charge potion recipes more cleanly into the recipe list.

    Alchemy Potion Changes

    - The durations for the Strength, Fortitude, Dexterity, Enlightenment, Might, Deftness, Shard Skin, and Speed potions have been increased from 10 minutes to 20 minutes.

    - The durations for the Invigoration potions have been increased from 2 minutes to 10 minutes.

    - The buff value of the Strength, Fortitude, Dexterity, and Enlightenment potions has been increased from 20 to 34.

    - The buff value of the Might and Deftness potions has been increased from 30 to 51.

    New Low Level Tinctures

    - We have added reactive effect and charge tincture recipes to Alchemy for levels 25 and level 35. The names and effects for these tinctures are listed below.

    Level 25 Reactive Effects

    Reactive shard fine alloy armor tincture - 2.6 damage shield, 15-second duration
    Reactive hardening fine alloy armor tincture - 37 armor factor buff, 60-second duration
    Reactive ablative fine alloy armor tincture - 50 melee ablative, 10-minute duration

    Level 25 Charges

    Stable shard fine alloy tincture - 2.1 damage shield, 10-minute duration
    Stable hardening fine alloy tincture - 37 armor factor buff, 10-minute duration
    Stable enlightening fine alloy tincture - 37 acuity buff, 10-minute duration

    Level 35 Reactive Effects

    Reactive shard adamantium armor tincture - 3.6 damage shield, 15-second duration
    Reactive hardening adamantium armor tincture - 56 armor factor buff, 60-second duration
    Reactive ablative adamantium armor tincture - 75 melee ablative, 10-minute duration

    Level 35 Charges

    Stable shard adamantium tincture - 2.9 damage shield, 10-minute duration
    Stable hardening adamantium tincture - 56 armor factor buff, 10-minute duration
    Stable enlightening adamantium tincture - 56 acuity buff, 10-minute duration

    New High Level Tinctures

    - We have added reactive effect, weapon effect, and charge tincture recipes to Alchemy that provide new effects for crafted armor. The names and effects for these tinctures are listed below.

    - Some of the higher level tinctures require a dropped component, which comes from the standard dropped components used in Alchemy. The following recipes that require this dropped component are as follows:

    Reactive blinding netherium armor tincture
    Reactive draining netherium armor tincture
    Reactive blinding arcanium armor tincture
    Reactive draining arcanium armor tincture
    Stable neutralizing arcanium tincture
    Stable revivifying arcanium tincture
    Volatile depletion netherium weapon tincture
    Volatile blinding netherium weapon tincture
    Volatile depletion arcanium weapon tincture
    Volatile blinding arcanium weapon tincture

    Level 45 Reactive Effects

    Reactive coil netherium armor tincture - 30% snare, 15-second duration
    Reactive depletion netherium armor tincture - 35 power drain
    Reactive blinding netherium armor tincture - 25% nearsight, 30-second duration
    Reactive draining netherium armor tincture - 75 omni drain

    Level 45 Charges

    Stable greater celeric netherium tincture - 10% celerity, 5-minute duration
    Stable transference netherium tincture - 30 power transfer
    Stable shifting netherium tincture - 7 hits transfer

    Level 45 Weapon Effects

    Volatile provoking netherium weapon tincture - 16 taunt
    Volatile depletion netherium weapon tincture - 35 power drain
    Volatile blinding netherium weapon tincture - 25% nearsight, 30-second duration

    Level 49 Reactive Effects

    Reactive coil arcanium armor tincture - 35% snare, 15-second duration
    Reactive depletion arcanium armor tincture - 55 power drain
    Reactive blinding arcanium armor tincture - 30% nearsight, 30-second duration
    Reactive draining arcanium armor tincture - 100 omni drain

    Level 49 Charges

    Stable greater celeric arcanium tincture - 15% celerity, 5 minute duration
    Stable neutralizing arcanium tincture - cure poison
    Stable revivifying arcanium tincture - cure disease

    Level 49 Weapon Effects

    Volatile provoking arcanium weapon tincture - 28 taunt
    Volatile depletion arcanium weapon tincture - 55 power drain
    Volatile blinding arcanium weapon tincture - 30% nearsight, 30-second duration

    New Ranged Weapons

    - (Fletching) We have added new level 51 ranged weapons with a predefined weapon effect. Players will have a choice between three different recipes for each level 51 bow to choose between either a cold, heat, or energy based direct damage weapon effect.

    Specialty Armor Recipes

    - We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.

    - The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).

    - The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).

    - For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211

    CAMELOT CLASSIC WORLD NOTES

    Item Notes

    - The Brimstone Dagger of Bedlam is now left hand useable.

    SHROUDED ISLES WORLD NOTES

    Albion Monsters

    - Various drakoran in Avalon City have been equipped with melee and ranged weapons.

    TRIALS OF ATLANTIS WORLD NOTES

    General

    - Additional teleporters have been added to the Ruins of Atlantis zones and the Oceanus Haven zones. These teleporters provide the same options as the Portal Keep teleporters.

    Oceanus Encounters

    - Eternal Plant - Previously, this encounter would reset after a given amount of time if not completed successfully, requiring players to wait for the spawn conditions to be met again. Now, Sobekhotep should now remain up until the encounter is completed successfully.

    - Winged Helm - The marble fighters and the marble figurines have had their level reduced to be more on par with the frightening harpies in the area.

    Volcanus Encounters

    - Master Level 5.9 - When interacting with the 'hery seshta', players would occasionally be transformed into the wrong gender and race of mummy. This should no longer occur.

    Aerus Encounters

    - Cyclops' Eye - Modified the encounter to fix a rare occurrence where Kertom would not spawn properly and require a manual reset.

    - Centaur commoners will no longer use the Grasping Roots style.

    CATACOMBS WORLD NOTES
    Encounters - Hibernia

    - Chief Amanita in the Underground Forest now wields a bow.

    NEW FRONTIERS WORLD NOTES

    - In the Proving Grounds battleground, the Hastener and siegemaster for the Hibernian portal keep were moved to prevent them from overlapping.

    - The realm-specific guards for the central keep in the Cathal Valley battleground should now appear decked out in equipment more befitting their role and stature.

    DARKNESS RISING WORLD NOTES

    Quests - General

    - Any players with the Darkness Rising client can enter the King’s Throne Room.

    COOPERATIVE SERVER

    - Albion porters for this ruleset will now display [Oceanus] as a destination again. The keyword was still functional but was missing from the list of locations offered by these porters.

    - Relic fragments should now obey standard loot rules when dropped from destroyed Relics.

    PVP SERVER

    - Albion porters for this ruleset will now display [Oceanus] as a destination again. The keyword was still functional but was missing from the list of locations offered by these porters.



    Re: 1.85b

    Madcap - 11.08.2006, 14:33


    was ich gestern Abend wohl einfach überlesen habe...

    Zitat: Specialty Armor Recipes

    - We have added new level 51 armor recipes for Tailoring and Armorcrafting. Each armor piece has a predefined bonus in imbue slot 5. Players will be able to create these items and spellcraft in the four available imbue slots. The predefined imbue slot does not use any imbue points that would be used for spellcrafting purposes.

    - The armor pieces have Trials of Atlantis armor textures (from Stygia, Volcanus, and Aerus sets).

    - The recipes for the specialty armor pieces will require a dropped component that can be found on high-level monsters and boss monsters in classic, Shrouded Isles, and New Frontiers zones (including Passage of Conflict).

    - For more information on the predefined bonuses and armor pieces available from the new Specialty recipes for Armorcrafting and Tailoring, please visit http://www.camelotherald.com/article.php?id=211

    wie krank issn das ^^

    Ich brauche nur das alte Template von Neko nehmen, nehme die neuen Rüstungsteile, mache auf jeden Rüstungsteil +5 qui drauf... und tataa.

    Ich habe ein 101/101/400tp und QuiCap +20 im Temp, was mich ans Swingcap bringt.

    Oder, ich mache einfach +3Meleeskills auf die Teile, wodurch ich ein: 101/101/400TP 11/11 SC habe ....

    WTF!

    Ok, wir kennen die Amis, die bauen eh nur Scheiß Temps... aber WIR?? Leute, wir werden die Perfekten SC basteln!! Crazy Shiat!

    thomsen, afk: bm temp basteln... o_O



    Re: 1.85b

    lewiscypher - 11.08.2006, 15:26


    Mhm, ich fürchte nur, so funktioniert das Ganze nicht...
    Es soll neue Rüstungsteile geben, die 5 Slots haben. Der neue, 5. Slot ist aber, vom Trageplatz abhängig, vergeben.
    Du kannst also nicht x mal Qui Cap draufmachen. Oder habe ich da was überlesen!?

    Du kannst mit verst. Rüstung folgendes wählen:

    Reinforced Armor 5th Slot Bonus Bonus Amount
    Ornamented Cailocht Vest all melee skills 3
    Ornamented Cailocht Leggings str cap 5
    Ornamented Cailocht Sleeves hits cap 40
    Ornamented Cailocht Gloves dex cap 5
    Ornamented Cailocht Boots con cap 5
    Ornamented Cailocht Wreath archer skill 3

    Blazed Cailocht Vest all caster skills 3
    Blazed Cailocht Leggings power % 5%
    Blazed Cailocht Sleeves healing effectiveness 5%
    Blazed Cailocht Gloves buffing effectiveness 5%
    Blazed Cailocht Boots af bonus 10
    Blazed Cailocht Wreath acuity cap 5
    Etched Cailocht Boots dual skill 3


    Da sollte aber dennoch die ein oder andere Verbesserung beim Temp. bauen drin sein.



    Re: 1.85b

    Madcap - 11.08.2006, 15:41


    ahjo, ok. Hast recht.

    Ornamented Cailocht Leggings str cap 5
    Ornamented Cailocht Sleeves hits cap 40
    Ornamented Cailocht Boots con cap 5
    Etched Cailocht Boots dual skill 3
    Etched Cailocht Sleeves qui cap 5

    Das wären dann die 4 Teile, die für den BM in Frage kämen. Damit läßt sich auch schon was anfangen.

    für caster:

    Bespelled Woven Pants power % 5%
    Bespelled Woven Sleeves hits cap 40
    Bespelled Woven Boots dex cap 5
    Bespelled Woven Wreath acuity cap 5


    Alles andere wird wohl durch Artefakte belegt sein.



    Re: 1.85b

    lewiscypher - 11.08.2006, 15:56


    Genau. Sehe ich auch so. Weste und Hände dürften nicht in Frage kommen, der Rest schon. Habe ein schnell geklicktes Temp. fürn Champ fertig, da kommen schon nette Sachen bei raus.
    Habe einfach mit Schwert/Schild gebaut. 4 Teile mit 5 Slots passen genau in die 4 Slots vom Schild. Für den BM gehts leider nicht so einfach.



    Re: 1.85b

    Madcap - 11.08.2006, 17:25


    Dein Bild in der Signatur brennt mir in den Augen :/



    Re: 1.85b

    Madcap - 12.08.2006, 12:12


    Die Omnidrain-Proc klingen interessant :X insbesondere mal für Stealther / Solo's

    Zitat: Q: From the new tinctures added in 1.85b: What is an omni-drain spell and what does it do?



    A: Trade Goddess: An omni-drain spell is one that damages the target and returns hit points, power points, and endurance points to the caster of the spell (or user of the tincture). The return is a percentage of the damage dealt and is *different* for each pool.



    In the case of the spells being used for the tinctures, the return rates for each pool are:



    * 100% of the damage dealt is returned as hit points.

    * 60% of the damage dealt is returned as power points.

    * 40% of the damage dealt is returned as endurance points.



    As an example I’ll use the level 49 tincture’s spell, which has a delve of 100:



    You hit the Target for 102 damage.

    You steal 107 hit points.

    You steal 64 power points.

    You steal 42 endurance points.



    (Variance and bonuses affect the damage and return amounts)



    Mit folgendem Code, können Sie den Beitrag ganz bequem auf ihrer Homepage verlinken



    Weitere Beiträge aus dem Forum Dark Leviathan

    Cluster Ava/ Lyo - gepostet von Deejablo am Donnerstag 04.01.2007
    Erster! - gepostet von lewiscypher am Donnerstag 07.09.2006
    Krank... - gepostet von Deejablo am Montag 20.11.2006
    ML 10 heute... - gepostet von lewiscypher am Samstag 15.07.2006



    Ähnliche Beiträge wie "1.85b"