Update vom 03.05.06

Terra Incognita // Dofus MMORPG Guild
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  • Beteiligte Poster: thargor
  • Forum: Terra Incognita // Dofus MMORPG Guild
  • Forenbeschreibung: Thy Favourite Guild
  • aus dem Unterforum: Terra Incognita News
  • Antworten: 1
  • Forum gestartet am: Montag 29.08.2005
  • Sprache: englisch
  • Link zum Originaltopic: Update vom 03.05.06
  • Letzte Antwort: vor 17 Jahren, 11 Monaten, 25 Tagen, 12 Stunden, 17 Minuten
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    Re: Update vom 03.05.06

    thargor - 03.05.2006, 19:11

    Update vom 03.05.06
    vom heutigen update gibts einige änderungen. die liste ist ziemlich lang (vorallem die änderungen mit den mobs und areas), hört sich aber noch sinnvoll an. einige wichtige punkte hab ich fett markiert:

    hier der link (besserere darstellung): offizielles forum

    Wednesday May 03, 2006, the game servers will be brought offline then updated.

    Here is an non-exhaustive list of the changes brought:

    Bugs:
    Paralysing Sap spell of Treechnids no longer blocks the players in the event of critical blow.
    General:
    Increase in the bonus of experience as a group.

    Ghost pets can now be obtained from the Butchers, who are able to transform living pets into ghost pets
    Subjects:
    Animations of the arcs corrected.
    Spells:
    Tricky Trap: the spell becomes castable without line of sight on all the levels of the spell.

    Mass Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".

    Poison Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".

    Paralyzing Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".

    Trap of Silence: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".

    Lethal Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
    Changes brought on the Monsters:
    Kanigrous: reduction of the maximum number of summons.

    Blops: reduction of the maximum number of summons.

    Trunkid: reduction of the maximum number of summons.

    Treechnid: reduction of the maximum number of summons.

    Dark Treechnid : reduction of the maximum number of summons.

    Ouginaks: desactivation of the aggressions on the players.

    Plain Cracklers: the loss of AP from Seismic Punch is now dodgeable.

    Moowolf: reduction of the number of points of life.

    Wo Wabbit: reduction of the maximum number of summons.

    Monsters whose experience given at the end of the combat is increased:

    Kanigrous

    Prespics

    Plain Cracklers

    Biblop Coconut

    Biblop Morello cherry

    Indigo Biblop

    Biblop Rennet

    Blop Coconut

    Blop Morello cherry

    Indigo Blop

    Blop Rennet

    Chafer

    Trunkid

    Invisible Chafer

    Chafer Lancer

    Chafer Archer

    Chafer of elite (Markschafer? Probably)

    Trooll

    Moowolf

    Hyoactive Rat

    Araknawa

    Bulbuisson

    Bulbiflore

    Bulbambou

    Leopardo

    Maho Firefoux

    Soryo Firefoux

    Changes on the new system of respawn:
    Following the many complaints which we received, we decided to re-examine a part of the system of reappearance of the monsters ("respawn"). These modifications are not final, we will continue to improve this system according to your remarks.

    In a random way, groups of level lower at the minimum level, or groups of level higher at the maximum level of the zone can from now on appear.

    List monsters whose time of reappearance ("respawn") was reduced:

    Green larva

    Larva blue

    Orange larva

    Demonic Rose

    Wild Sunflower

    Evil Dandelion

    Prespic

    Bwork Magus

    Bwork

    Bwork Archer

    Karne Riders

    Goblin

    Chafer

    Cracked Dreggon Saphire

    Cracked Black Dreggon

    Cracked White Dreggon

    Cracked Gold Dreggon

    Saphire Dreggon

    Black Dreggon

    White Dreggon

    Gold Dreggon

    White Dreggon

    Sharp Gold Dreggon

    Sharp Saphire Dreggon

    Sharp Black Dreggon

    Crab

    Mushd

    Crocodaille Chief

    Crocodaille

    Dark Miner

    Dark Smith

    Red Scaraleaf

    Blue Scaraleaf

    Green Scaraleaf

    White Scaraleaf

    Wo Wabbit

    Wabbit Skeleton

    Indigo Blop

    Blop Morello cherry

    Blop Rennet

    Blop Coconut

    Invisible Chafer

    Chafer

    Chafer Lancer

    Chafer Archer

    Chafer of elite (Markschafer? Probably)

    Fungi Masters

    Trooll

    Moowolf

    Miliboowolf

    Wild Dragoturkey

    Sewer Rat

    Shaman Sewer Rat

    Hyoactive Rat

    Burning phantom

    Brave phantom

    Arepo phantom

    Master Vampire

    Dopeuls (Amlub, Codem, Gink, Kirevam, Aboub, Nebgib, Nipul, Osurc, Susej, Let Emoliug)

    Gras Snake

    Araknawa

    Pandikaze

    Poacher

    Bulbig

    Bulbuisson

    Bulbifleur

    Bulbamboo

    Leopardo

    Yokai Firefoux

    Maho Firefoux

    Soryo Firefoux

    Pandora

    Drunk Pandawa

    Pandule

    Pandit

    Drunk Pandalette

    Ouassingue

    Delimitation of new subfields:
    Delimitation of a new Lousy Pig zone for players of low level (the corner of Lousy Pigs, groups of level 13 to 52).

    Delimitation of a new zone of Blops for players of low level (the Meadow of Blops, groups of level 14 to 56).

    Delimitation of a new zone of Boos for the players of low level (the corner of Boos, groups of level 15 to 60).

    Delimitation of a new zone of Gangsters for the players of low level (the territory of the Gangsters, groups of level 20 to 80).
    Changes on the zones:
    Astrub:

    Increase in the number of groups on the same chart (passage from 2 to 3 maximum groups by chart).

    Reduction of the number of monsters by group.


    Minimum and maximum level of the groups of the zone reduced.
    Forest of Astrub:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    Field of Astrub:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    The corner of Tofus:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    Meadows of Astrub:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    The mountain of Cracklers:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.

    More homogeneous groups of monsters.
    The forest of Amakna:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.

    More homogeneous groups of monsters.

    Increase in the number of Treechnids.

    Increase in the number of Wild boars.

    Increase in the number of Prespics.
    The camp of Bworks:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    The Evil Forest:

    Reduction of the number of monsters by group.
    Edge of the Evil Forest:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    The marsh:

    Increase in the number of Crocodailles Chiefs.

    Increase in the number of Crocodailles.

    Plain of Scaraleafs:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.
    Island of Wabbits:

    Reduction in the number of Wabbits Kiafins. (Not certain, could not find this monster on the French Community site)

    Reduction of the number of Wabbits Skeletons by group.
    Orée of the forest of Treechnids:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.

    Increase in the number of Treechnids.
    Fields of Cania:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.

    Increase in the number of Fungi Masters
    Rock Plains:

    Reduction of the number of monsters by group.
    Territory of Dreggons:

    Reduction of the number of monsters by group.

    Minimum and maximum level of the groups of the zone reduced.

    Sewer of Brâkmar:

    Reduction of the number of monsters by group.
    Sewer of Bonta:

    Reduction of the number of monsters by group.
    Moor of Sidimote:

    Reduction of the number of monsters by group.
    Path of Brâkmar:

    Reduction of the number of monsters by group.
    Cemetery of tortured:

    Reduction of the number of monsters by group.
    Gisgoul, the Devestated Village:

    Reduction of the number of monsters by group.

    Forest of Pandala:

    More homogeneous groups.
    Pandala Fire:

    Minimum and maximum level of the groups of the zone increased.

    Increase in the number of Soryo Firefoux.

    Increase in the number of Leopardo.

    Increase in the number of Maho Firefoux.

    Increase in the number of Yokai Firefoux.
    Pandala Water:

    Minimum and maximum level of the groups of the zone reduced.

    Increase in the number of Kitsou Nakwa.
    Pandala Ground:

    Increase in the number of Kitsou Nere.
    Pandala Air:

    Reduction of the number of monsters by group.
    **********************************************************

    official forum post was updated with:
    Other changes added :

    * The Pandora Ghost cannot debuff players anymore.

    * The Tanukouï San ghosts cannot debuff players anymore.

    * Greedovore don't respawn in the Pirates' ship anymore.

    * The Mischievous Squirrel respawns correctly in Brâkmar.

    * The random groups problem in the Gelax dungeon is fixed.

    * The range of Deviousness at level 6 is modified.

    Last modifications :

    * Effects of the Mad Call spell have been corrected.

    * The death of a Pandawa when he is carrying another player doesn't render this player untouchable by monsters anymore.

    * Glitches at fights' ends against perceptors and monsters are normally solved.

    * From now on, when a player joins his spouse when this one is in fight, the player will be warped next to the place his spouse was before the fight, and not during the fight.



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