Polymock

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  • Beteiligte Poster: Anonymous
  • Forum: ...::: Children of Revolutions :::...
  • Forenbeschreibung: Guild Wars Prophecies ,Factions ,Nightfall ,Eye of the North
  • aus dem Unterforum: Guides und Tipps
  • Antworten: 2
  • Forum gestartet am: Mittwoch 26.05.2004
  • Sprache: deutsch
  • Link zum Originaltopic: Polymock
  • Letzte Antwort: vor 16 Jahren, 6 Monaten, 19 Tagen, 8 Stunden, 22 Minuten
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    Re: Polymock

    Anonymous - 08.09.2007, 07:11

    Polymock
    Polymock

    ... ich will hier mal die bisherigen Informationen dazu bringen:

    Meine erste Anlaufstelle war hier, wo eigentlich schon alles recht genau erklärt wird (leider nur in Englisch):
    Code: http://gw.gamewikis.org/wiki/Polymock

    Zitat: Overview

    All Polymocks have the same five skills and three more that differ. The one in slot 4 is Polymock Power Drain, which interupts target's spell. Polymock Block is in slot 5 and makes the next spell targeting you in the next 2 seconds to fail. In slot 6 there is Polymock Glyph of Concentration that makes your next spell not able to be interupted. Polymock Ether Signet in slot 7 gives you 10 energy if you have 0. And the last one in slot 8, Polymock Glyph of Power, gives your next 1 attack (if your HP<50%) or 2 attacks (if your HP<25%) +200 damage.

    There is also one skill in every polymock that does a small amount of damage with small cooldown which differs in details. Aproximetly 120 damage in average of all polymocks.

    The remaining two skills are the most powerful and distinctive ones each build has to offer, with each having certain proportions of damage, interrupt, and/or utility effects. Those skills by and large determine a piece's play style, strengths, and weaknesses. They also typically have the longest recharge and the largest energy costs of a build's skills, so it is wise to make sure these skills find their target.

    Oponents usually start by casting Polymock Glyph of Concentration followed with their most damagaing skill, so be ready for initial spike. To counter this, start with Polymock Block chained with your damage skill, AI is likely to use Polymock Power Drain and fails. This can give you a headstart.

    * Interrupting Polymock Glyph of Concentration is generally not worth it as interrupt will then be unavailable for next spell anyway.
    * Pieces with Polymock Mind Freeze make poor pieces for being first to face opponents, but they make excellent pieces to be second and third as bonus damage from that spell is much more likely to land and finish opponent quickly.
    * Be wary of quickly spiking opponent under 50% or 25% of health. You might not have enough energy to finish him up or spells could be inconveniently recharging. Bonus from Polymock Glyph of Power can quickly erase any advantage you gained.
    * Using strafe to dodge incoming projectile attacks can make most fights much easier.


    Plurgg will always use his pieces in the following order: Fire Imp, Ice Imp,and Kappa.

    * In the Second round vs. Plurgg in Vlox's Falls a good strategy is to use the Gargoyle first, followed by the Skale second, and lastly the Fire Imp.
    * Plurgg can be the hardest to beat, due to the limited pieces at your disposal.


    Blarp will always use his pieces in the following order: Earth Elemental, Ice Elemental, and Fire Elemental.


    Fonk will always use his pieces in the following order: Kappa, Aloe,and Wind Rider.

    * In the Fourth round vs. Fonk in Gunnar's Hold a good strategy is to use the Ice Imp first, then Kappa, and lastly the Fire Imp.


    Grulhammer Silverfist will always use his pieces in the following order: Dredge, Dolyak, Dwarf.

    * Against Grulhammer Silverfist, it is good strategy to use the Gargoyle, then the Earth Elemental and then the Kappa.


    Necromancer Volumandus will always use his pieces in the following order: Skeleton, Wraith, Dragon

    * Against Necromancer Volumandus, it is good strategy to use the Aloe Seed, then the Kappa and then the Earth Elemental.
    * Another strategy that seemed to work better is, Kappa, Fire Elemental and then the Earth Elemental.
    * Another Stragey that works very well, is using Gargoyle, Earth Elemental, then Kappa


    Dune Teardrinker will always use his pieces in the following order: Charr Shaman, Charr Flamecaller, Titan.

    * Against Dune Teardrinker, it is good strategy to use the Fire Elemental, then the Kappa and then the Earth Elemental.


    Master Hoff will use different polymocks each time depending on your selection.

    * Master hoff is difficult to defeat without the correct strategy, but can be taken down with ease by using the Ice Elemental, Earth Elemental, and Fire Elemental, in that order.



    Re: Polymock

    Anonymous - 08.09.2007, 07:15


    Eine weitere gute Quelle/Guilde von Laurelinad ist hier (diesmal auf Deutsch):

    Code: http://gw.gamona.de/forum/showthread.php?t=336236


    :P gl & hf :D

    ------------------------------------------

    PS: Ihr dürft hier ruhig weitere Quellen/Tipp`s nachtragen ;-)



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